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General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
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<blockquote data-quote="Jer" data-source="post: 6969757" data-attributes="member: 19857"><p>Casters will have much more battle stamina than fighters, not the same. The fighter resource is hit points and you're proposing to cut off the fighter resources while removing the limits from the caster resources. It'll be the fighters begging for a long rest rather than the casters if you go down this road. Even with a cleric in the party, your fighters are going to become the squeaky wheel for a long rest.</p><p></p><p>The problem here is that 5e does not have "per encounter" balance. 4e went down that route and did a reasonable job with it, but they rolled it back for 5e. Trying to get a per encounter balance out of 5e is just too much work and likely to leave everyone at your table unsatisfied.</p><p></p><p>One thing I might suggest is that instead of giving them "half their spell slots" on a short rest, look at the Arcane Recovery class feature of the Wizard and think of giving something like that to all of your casters. Arcane Recovery is half your level in spell slots on a short rest once per day. If you make some adjustments on the encounter side, it might not be too broken to make that every short rest you get back half your level in spell slots rather than once per day and give it to clerics too. Sure it doesn't get them all of their highest level slots back, but if you are generous and round that half your level up your wizards and clerics would always have the opportunity to have one spell at their highest level in every combat which might be enough to make them happy. (Of course I'd make the combats slightly more difficult and expect to have fewer than 6 in a day because you're getting closer to "per encounter" balance rather than "per long rest" balance in your resources, and you have to keep that in mind).</p></blockquote><p></p>
[QUOTE="Jer, post: 6969757, member: 19857"] Casters will have much more battle stamina than fighters, not the same. The fighter resource is hit points and you're proposing to cut off the fighter resources while removing the limits from the caster resources. It'll be the fighters begging for a long rest rather than the casters if you go down this road. Even with a cleric in the party, your fighters are going to become the squeaky wheel for a long rest. The problem here is that 5e does not have "per encounter" balance. 4e went down that route and did a reasonable job with it, but they rolled it back for 5e. Trying to get a per encounter balance out of 5e is just too much work and likely to leave everyone at your table unsatisfied. One thing I might suggest is that instead of giving them "half their spell slots" on a short rest, look at the Arcane Recovery class feature of the Wizard and think of giving something like that to all of your casters. Arcane Recovery is half your level in spell slots on a short rest once per day. If you make some adjustments on the encounter side, it might not be too broken to make that every short rest you get back half your level in spell slots rather than once per day and give it to clerics too. Sure it doesn't get them all of their highest level slots back, but if you are generous and round that half your level up your wizards and clerics would always have the opportunity to have one spell at their highest level in every combat which might be enough to make them happy. (Of course I'd make the combats slightly more difficult and expect to have fewer than 6 in a day because you're getting closer to "per encounter" balance rather than "per long rest" balance in your resources, and you have to keep that in mind). [/QUOTE]
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