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General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
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<blockquote data-quote="WarpedAcorn" data-source="post: 6969771" data-attributes="member: 6819400"><p>In that case, my mind goes back to 3rd Edition. What about giving them bonus Spell Slots / Level based on their Spellcasting ability? For example, Caster with 13 Stat is +1, so they get a bonus 1st level slot. Caster with 16 is +3, so they get a bonus 1st, 2nd, and 3rd slot. That does empower the casters, but doesn't completely tip the scales by giving them too much.</p><p></p><p>Plus, building on what Jer said, most of the casters have a way to regain Spell Slots on their own. Sorcerers can use their Sorcery Points if they need, while Wizards have Arcane Recovery. Warlocks already recover all on a short rest, but they only get 2-4 (which is an indication of how many spells per short rest the game is balanced around). </p><p></p><p>Also, thinking more about the lack of healing you suggested, this puts an unfair burden on the healer of the group. Be it Bard, Cleric, Druid, or Paladin, I feel this would revert them to a 1st or 2nd edition variation where all their resources are spent on healing instead of having enough to throw out other useful non-healing spells.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6969771, member: 6819400"] In that case, my mind goes back to 3rd Edition. What about giving them bonus Spell Slots / Level based on their Spellcasting ability? For example, Caster with 13 Stat is +1, so they get a bonus 1st level slot. Caster with 16 is +3, so they get a bonus 1st, 2nd, and 3rd slot. That does empower the casters, but doesn't completely tip the scales by giving them too much. Plus, building on what Jer said, most of the casters have a way to regain Spell Slots on their own. Sorcerers can use their Sorcery Points if they need, while Wizards have Arcane Recovery. Warlocks already recover all on a short rest, but they only get 2-4 (which is an indication of how many spells per short rest the game is balanced around). Also, thinking more about the lack of healing you suggested, this puts an unfair burden on the healer of the group. Be it Bard, Cleric, Druid, or Paladin, I feel this would revert them to a 1st or 2nd edition variation where all their resources are spent on healing instead of having enough to throw out other useful non-healing spells. [/QUOTE]
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Playing with short rests, potential problems?
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