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General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
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<blockquote data-quote="Uller" data-source="post: 6969797" data-attributes="member: 413"><p>What level casters are we talking about here? At low levels (1st-5th), yes...casters run out of slots quickly. But as you get past 6th level it becomes less and less of a problem. </p><p></p><p>As others have said...D&D is a game of resource management. Some resources are short term and rechargeable on a short rest. Others are longer term and require a long rest. If you are going to give a boost to casters like this it should cost them something and/or be of extremely limited scope. Maybe allow them to recover low level spells on a short rest. Something like:</p><p></p><p>On a short rest you can recover 1st level spell slots equal to your spell casting modifying on a short rest. Starting at 7th level you can recover 2nd level slots (at a cost of 2 per slot) and starting at 11th level you can recover 3rd level slots (at a cost of 3 per slot). But in so doing you cannot expend any Hit Dice for healing.</p><p></p><p>Or something like that....It is limited to lower level spells. A first level caster can recover his two spell slots on every short rest (but he can't heal). An 11th level caster can recover one 3rd level slot and a 2nd level slot...It probably isn't worth it unless he is not wounded at all and it isn't a game breaker. I would not let them recover 4th level slots because those are the "I win" spells. Banishment, Forcecage, etc.</p><p></p><p></p><p>Like Flamestrike said, you absolutely don't want to enable casters to be dumping their high level spells and then resting to recover them. Give them RP reasons to press on...time limits, monsters pursuing them, etc.</p></blockquote><p></p>
[QUOTE="Uller, post: 6969797, member: 413"] What level casters are we talking about here? At low levels (1st-5th), yes...casters run out of slots quickly. But as you get past 6th level it becomes less and less of a problem. As others have said...D&D is a game of resource management. Some resources are short term and rechargeable on a short rest. Others are longer term and require a long rest. If you are going to give a boost to casters like this it should cost them something and/or be of extremely limited scope. Maybe allow them to recover low level spells on a short rest. Something like: On a short rest you can recover 1st level spell slots equal to your spell casting modifying on a short rest. Starting at 7th level you can recover 2nd level slots (at a cost of 2 per slot) and starting at 11th level you can recover 3rd level slots (at a cost of 3 per slot). But in so doing you cannot expend any Hit Dice for healing. Or something like that....It is limited to lower level spells. A first level caster can recover his two spell slots on every short rest (but he can't heal). An 11th level caster can recover one 3rd level slot and a 2nd level slot...It probably isn't worth it unless he is not wounded at all and it isn't a game breaker. I would not let them recover 4th level slots because those are the "I win" spells. Banishment, Forcecage, etc. Like Flamestrike said, you absolutely don't want to enable casters to be dumping their high level spells and then resting to recover them. Give them RP reasons to press on...time limits, monsters pursuing them, etc. [/QUOTE]
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