Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="machineelf" data-source="post: 6969856" data-attributes="member: 6774924"><p>I appreciate all the feedback. I think you've convinced me not to muck about with the spells at this time. If I were to do it, I think I like the idea of just giving the Wizard's once-per-day arcane recover to all spellcasters. For for now I'm not going to even do that. I tend to favor being very reluctant to change game rules anyway unless there has been a lot of time and thought put into it. </p><p></p><p>What I will do is give my players a warning speech about how just because they can dump their spells in a single travel encounter doesn't mean they should do that in a dungeon encounter which is likely to be the first of many.</p><p></p><p>One comment I disagree with is that I'm giving my players encounters that are too hard. As I mentioned before, I set up fairly sandbox situations, so that my players may run across a lot of easy encounters, but they may also by chance happen into a difficult one. Just because they run into a difficult one early on in their adventuring day doesn't mean I am always giving them tough encounters. Even if I give them moderate encounters all the time, they will be nearly out of resources after about 3 of them -- Not nearly enough to handle any kind of dungeon.</p><p></p><p>I still have concerns that there are not enough caster resources to handle a typical sprawling dungeon, and I think there may be a solution to that, but for now I will stick with what we've got.</p></blockquote><p></p>
[QUOTE="machineelf, post: 6969856, member: 6774924"] I appreciate all the feedback. I think you've convinced me not to muck about with the spells at this time. If I were to do it, I think I like the idea of just giving the Wizard's once-per-day arcane recover to all spellcasters. For for now I'm not going to even do that. I tend to favor being very reluctant to change game rules anyway unless there has been a lot of time and thought put into it. What I will do is give my players a warning speech about how just because they can dump their spells in a single travel encounter doesn't mean they should do that in a dungeon encounter which is likely to be the first of many. One comment I disagree with is that I'm giving my players encounters that are too hard. As I mentioned before, I set up fairly sandbox situations, so that my players may run across a lot of easy encounters, but they may also by chance happen into a difficult one. Just because they run into a difficult one early on in their adventuring day doesn't mean I am always giving them tough encounters. Even if I give them moderate encounters all the time, they will be nearly out of resources after about 3 of them -- Not nearly enough to handle any kind of dungeon. I still have concerns that there are not enough caster resources to handle a typical sprawling dungeon, and I think there may be a solution to that, but for now I will stick with what we've got. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
Top