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General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
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<blockquote data-quote="Tony Vargas" data-source="post: 6969904" data-attributes="member: 996"><p>Well, you could have smaller fights and more of them (that's the guideline, 6-8 medium/hard encounters). The theory is your players will learn to hold back a little in most combats so they'll have something for later.</p><p></p><p>If you do feel like re-jiggering things at the class level, though, you could put all casters on something more like the warlock schedule. Cut slots down to 1/3rd, but let them recover them with a short rest (round 2 slots up to 1 and 1 slot down to 0; or leave the remainder as daily slots). That'll give them about the same number of slots/day (assuming 2-3 short rests per day, which is what the encounter guidelines imply), but keep them from dumping too many on any one encounter. At that point, you could probably get away with reducing the time it takes to get in a short rest, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6969904, member: 996"] Well, you could have smaller fights and more of them (that's the guideline, 6-8 medium/hard encounters). The theory is your players will learn to hold back a little in most combats so they'll have something for later. If you do feel like re-jiggering things at the class level, though, you could put all casters on something more like the warlock schedule. Cut slots down to 1/3rd, but let them recover them with a short rest (round 2 slots up to 1 and 1 slot down to 0; or leave the remainder as daily slots). That'll give them about the same number of slots/day (assuming 2-3 short rests per day, which is what the encounter guidelines imply), but keep them from dumping too many on any one encounter. At that point, you could probably get away with reducing the time it takes to get in a short rest, too. [/QUOTE]
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Playing with short rests, potential problems?
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