Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6969910" data-attributes="member: 413"><p>This is a problem a lot of folks have and there are a number of threads regarding it. The Travel/Exploration pillar of the game doesn't fit well with the 6-8 encounters per day paradigm for many groups. If you are doing a lot of travelling you tend to get only one or two encounters per day and players that conserve resources feel like they are wasting chances to use them. If you then switch to dungeon crawl mode your players may continue to play like they need to use their high level spells quickly and run out.</p><p></p><p>There was a thread on the boards that suggested changing the random traveling encounter into the random travelling _adventure_. The suggestion was to pre-roll your random encounters then pack several of them into one day. For instance, let's say the PCs are on a 10 day journey with a 25% chance of an encounter twice per day. That should amount to ~5 encounters. Roll them in advance, put them in relative proximity to each other, give them a simple backstory and play it out as its own little adventure as something interesting that happened along the way. </p><p></p><p>I'm planning on giving that a try in one of my current games. </p><p></p><p>Here is an example: Using this Out of the Abyss encounter generator <a href="https://repl.it/BFpk" target="_blank">https://repl.it/BFpk</a></p><p></p><p>I generated encounters for 10 days and got the following encounters:</p><p></p><p>Encounter 1:</p><p>Rope Bridge</p><p>4 drow, 2 giant lizards (merchants with treasure)</p><p></p><p>Encounter 2</p><p>Warning sign (2 shadow demons) - the PCs take a long rest within a mile of the area 2 shadow demons attack them</p><p></p><p>Encounter 3</p><p>Mad creature (duergar) - RP encounter with a mad duergar</p><p></p><p>Encounter 4</p><p>11 Fire beetles</p><p></p><p>Encounter 5</p><p>Ambush: Grell floating near a high ceiling over a muck pit</p><p></p><p>You could take these 5 encounters, move them around into a different order and turn them into their own little mini-adventure. For instance, maybe they meet the mad duergar and if they play it right they can extract a cryptic warning from him not to stay near the warning sign. But to move on they need to cross the bridge but the drow merchants (slavers?) are there so they will have to negotiate their way past or fight or bypass it. If they bypass it, the have to go through the muck pit and fight the grell and that fight attracts the fire beetles. If they are clever, they could actually attract the shadow demons and lure them into fighting the drow....or something like that. </p><p></p><p>So instead of 5 encounters strung out over the course of 10 days they get anywhere from two to four in one day. Have one such adventure every 2d4 days or something...</p><p></p><p>Sometimes a random encounter is just that...a single random encounter meant to give the game world a feeling of being alive with more going on than whatever the interests of the PCs are. But sometimes a random encounter is tied to something more interesting and the PCs shouldn't be able to readily tell the difference. They should always feel a need to conserve resources because there may be more challenges ahead.</p></blockquote><p></p>
[QUOTE="Uller, post: 6969910, member: 413"] This is a problem a lot of folks have and there are a number of threads regarding it. The Travel/Exploration pillar of the game doesn't fit well with the 6-8 encounters per day paradigm for many groups. If you are doing a lot of travelling you tend to get only one or two encounters per day and players that conserve resources feel like they are wasting chances to use them. If you then switch to dungeon crawl mode your players may continue to play like they need to use their high level spells quickly and run out. There was a thread on the boards that suggested changing the random traveling encounter into the random travelling _adventure_. The suggestion was to pre-roll your random encounters then pack several of them into one day. For instance, let's say the PCs are on a 10 day journey with a 25% chance of an encounter twice per day. That should amount to ~5 encounters. Roll them in advance, put them in relative proximity to each other, give them a simple backstory and play it out as its own little adventure as something interesting that happened along the way. I'm planning on giving that a try in one of my current games. Here is an example: Using this Out of the Abyss encounter generator [url]https://repl.it/BFpk[/url] I generated encounters for 10 days and got the following encounters: Encounter 1: Rope Bridge 4 drow, 2 giant lizards (merchants with treasure) Encounter 2 Warning sign (2 shadow demons) - the PCs take a long rest within a mile of the area 2 shadow demons attack them Encounter 3 Mad creature (duergar) - RP encounter with a mad duergar Encounter 4 11 Fire beetles Encounter 5 Ambush: Grell floating near a high ceiling over a muck pit You could take these 5 encounters, move them around into a different order and turn them into their own little mini-adventure. For instance, maybe they meet the mad duergar and if they play it right they can extract a cryptic warning from him not to stay near the warning sign. But to move on they need to cross the bridge but the drow merchants (slavers?) are there so they will have to negotiate their way past or fight or bypass it. If they bypass it, the have to go through the muck pit and fight the grell and that fight attracts the fire beetles. If they are clever, they could actually attract the shadow demons and lure them into fighting the drow....or something like that. So instead of 5 encounters strung out over the course of 10 days they get anywhere from two to four in one day. Have one such adventure every 2d4 days or something... Sometimes a random encounter is just that...a single random encounter meant to give the game world a feeling of being alive with more going on than whatever the interests of the PCs are. But sometimes a random encounter is tied to something more interesting and the PCs shouldn't be able to readily tell the difference. They should always feel a need to conserve resources because there may be more challenges ahead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
Top