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General Tabletop Discussion
*Dungeons & Dragons
Playing with short rests, potential problems?
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<blockquote data-quote="Oofta" data-source="post: 6969911" data-attributes="member: 6801845"><p>I'm probably one of the last people to give advice on this topic since I've switched to the optional rules and do a short rest is overnight and a long rest is a week or more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are times when we have several fights before they even have an opportunity to have a short rest, occasionally I throw in a fight when they're well rested and know they won't have any other fights soon.</p><p></p><p>However, I do see valid points on both sides of the argument. First thing first though, we need to acknowledge that it's incredibly difficult to balance out the classes. How do you compare a raging barbarian's DPR per round to someone who can just plane shift a creature into another dimension if the target fails a charisma check, effectively killing it by touching it?</p><p></p><p><em>If</em> I were going to increase the power of magic users, I would probably just give them more spell slots because that seems like a simpler solution.</p><p></p><p>Another option would be to give them items that they can cast spells from. For example, a wand of fire that can be used to cast fireball, burning hands, etc but that can only be used by someone who could normally cast the spell. Give the item a cool-down period so they can't just spam fireball all day if you want.</p><p></p><p>Let people create scrolls and then cast spells off of those scrolls. </p><p></p><p>But I'm not sure there is a real solution. A fighter can play whack-a-tarrasque all day long until they get stomped on, but not matter what you do some people will cast their highest level spells at the first opportunity until they have nothing left. </p><p></p><p>If you do increase the power level of magic users, just pay close attention to make sure they don't dominate combat. Magic users may not be DPR kings, but what they lack in damage they often make up for in utility.</p></blockquote><p></p>
[QUOTE="Oofta, post: 6969911, member: 6801845"] I'm probably one of the last people to give advice on this topic since I've switched to the optional rules and do a short rest is overnight and a long rest is a week or more. :) There are times when we have several fights before they even have an opportunity to have a short rest, occasionally I throw in a fight when they're well rested and know they won't have any other fights soon. However, I do see valid points on both sides of the argument. First thing first though, we need to acknowledge that it's incredibly difficult to balance out the classes. How do you compare a raging barbarian's DPR per round to someone who can just plane shift a creature into another dimension if the target fails a charisma check, effectively killing it by touching it? [I]If[/I] I were going to increase the power of magic users, I would probably just give them more spell slots because that seems like a simpler solution. Another option would be to give them items that they can cast spells from. For example, a wand of fire that can be used to cast fireball, burning hands, etc but that can only be used by someone who could normally cast the spell. Give the item a cool-down period so they can't just spam fireball all day if you want. Let people create scrolls and then cast spells off of those scrolls. But I'm not sure there is a real solution. A fighter can play whack-a-tarrasque all day long until they get stomped on, but not matter what you do some people will cast their highest level spells at the first opportunity until they have nothing left. If you do increase the power level of magic users, just pay close attention to make sure they don't dominate combat. Magic users may not be DPR kings, but what they lack in damage they often make up for in utility. [/QUOTE]
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