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General Tabletop Discussion
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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<blockquote data-quote="DeviousQuail" data-source="post: 8955219" data-attributes="member: 7025431"><p>Hexblade seems like a no-brainer for Paladins, Bards, and Sorcerers. Access to the expanded spell list gives plenty of popular spells including shield, blur, a couple smites, cone of cold, etc. Nothing keys off Warlock class stuff so no weirdness there. It comes with all the weapon and armor proficiencies you'll need (and heavy armor is one feat away if your class lacks it). Beyond the Charisma casters I could see this working with any class. </p><p></p><p>Battle Smith with Rogue and Wizard. The rogue gets an ally to defend them and help activate sneak attack. Wizards get a tank to defend them that is easy to fix. Int to attacks isn't as useful for rogues but the Wizard can use weapons and free up a cantrip or two for other things. Extra attack is solid for both though Wizards might see less benefit from it as they get more spell slots. Arcane Jolt and Improved Defender aren't glamorous but a little healing or extra damage isn't a bad thing. Extra attack and Int to attack and damage aren't big for martial but a Fighter, Barbarian, or Monk with a pet sounds good to me.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8955219, member: 7025431"] Hexblade seems like a no-brainer for Paladins, Bards, and Sorcerers. Access to the expanded spell list gives plenty of popular spells including shield, blur, a couple smites, cone of cold, etc. Nothing keys off Warlock class stuff so no weirdness there. It comes with all the weapon and armor proficiencies you'll need (and heavy armor is one feat away if your class lacks it). Beyond the Charisma casters I could see this working with any class. Battle Smith with Rogue and Wizard. The rogue gets an ally to defend them and help activate sneak attack. Wizards get a tank to defend them that is easy to fix. Int to attacks isn't as useful for rogues but the Wizard can use weapons and free up a cantrip or two for other things. Extra attack is solid for both though Wizards might see less benefit from it as they get more spell slots. Arcane Jolt and Improved Defender aren't glamorous but a little healing or extra damage isn't a bad thing. Extra attack and Int to attack and damage aren't big for martial but a Fighter, Barbarian, or Monk with a pet sounds good to me. [/QUOTE]
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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