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General Tabletop Discussion
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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<blockquote data-quote="DEFCON 1" data-source="post: 8957955" data-attributes="member: 7006"><p>Not for a Fighter's free 6th level class feature.</p><p></p><p>If the game just made the 6th level Fighter feature "Gain 2 skills from this list..." people would have been fine with that, and even that would stop people from complaining that the Fighter doesn't get enough out-of-combat stuff to do. But the feat gives you THREE skills... which means the Fighter at that point now has <em>seven</em> skills at a minimum-- 2 from Background, 2 from Class, and 3 from the 6th level "class feature". And maybe even an 8th skill depending on your subclass. So that Skilled feat is still a better class feature than probably anything the Fighter would have gotten otherwise had WotC just made something up to stick there and not given just a free ASI/feat.</p><p></p><p>So a person can't compare Skilled to other feats a Fighter could otherwise take and think "Well, Skilled isn't as good as that" <em>but then</em> complain the Fighter doesn't have enough skills. If (general) your Fighter doesn't have enough skills, it's because (general) you chose to make your Fighter low on skills. Just don't bump your DEX by 2 points if having better out-of-combat abilities matters that much to you.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8957955, member: 7006"] Not for a Fighter's free 6th level class feature. If the game just made the 6th level Fighter feature "Gain 2 skills from this list..." people would have been fine with that, and even that would stop people from complaining that the Fighter doesn't get enough out-of-combat stuff to do. But the feat gives you THREE skills... which means the Fighter at that point now has [I]seven[/I] skills at a minimum-- 2 from Background, 2 from Class, and 3 from the 6th level "class feature". And maybe even an 8th skill depending on your subclass. So that Skilled feat is still a better class feature than probably anything the Fighter would have gotten otherwise had WotC just made something up to stick there and not given just a free ASI/feat. So a person can't compare Skilled to other feats a Fighter could otherwise take and think "Well, Skilled isn't as good as that" [I]but then[/I] complain the Fighter doesn't have enough skills. If (general) your Fighter doesn't have enough skills, it's because (general) you chose to make your Fighter low on skills. Just don't bump your DEX by 2 points if having better out-of-combat abilities matters that much to you. [/QUOTE]
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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