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General Tabletop Discussion
*Dungeons & Dragons
Playing with Subclasses: how flexible is subclass design in the playtest so far?
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<blockquote data-quote="DEFCON 1" data-source="post: 8957979" data-attributes="member: 7006"><p>If (general) you as a player feel as though you HAVE to have all <strong>five</strong> of those feats <em>and</em> a 20 STR to be effective as a Fighter... that's fine. The game allows (general) you to do that. But then don't come back and complain that WotC isn't giving (general) you any out-of-combat abilities. Because you <em>had a chance</em> to fill that hole on your character sheet with a simple feat selection, and you said "Nope! I needed that other-end polearm thwack more!" That's all on you and your choices... nothing that WotC did to mess up their design.</p><p></p><p>It's the same song and dance we see all over the place. People are fine when WotC says "You get X" and there are no other options. It's accepted that you get what you get and you don't get upset. But as soon as they say "You can get X <em>OR</em> Y"... all of sudden the additional option means WotC is screwing you over because <em>obviously</em> you<strong> HAVE</strong> to take the more powerful option! Why wouldn't you?!? You'd have to be an IDIOT to not optimize your character! But now whoa-as-you... you won't ever get that less powerful one, even if that less-powerful one would have actually suited your character better and been more useful. But nope... your ego wouldn't let you take something more appropriate for you because goodness-forbid you not optimize your PC across the board.</p><p></p><p>And the ultimate irony in this? We are constantly bombarded with folks here complaining that the game is <strong>too easy</strong>. That their characters can't be challenged! Well, yeah, if you keep <strong>optimizing</strong> every single option you get! If you want the game to be more challenging... how about actually TAKING that less optimal feat to give you three more skills, rather than power through a ridiculous feat chain to make you the uber-polearm wielder (and thus plowing through every encounter the DM tries to set up for you?)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8957979, member: 7006"] If (general) you as a player feel as though you HAVE to have all [B]five[/B] of those feats [I]and[/I] a 20 STR to be effective as a Fighter... that's fine. The game allows (general) you to do that. But then don't come back and complain that WotC isn't giving (general) you any out-of-combat abilities. Because you [I]had a chance[/I] to fill that hole on your character sheet with a simple feat selection, and you said "Nope! I needed that other-end polearm thwack more!" That's all on you and your choices... nothing that WotC did to mess up their design. It's the same song and dance we see all over the place. People are fine when WotC says "You get X" and there are no other options. It's accepted that you get what you get and you don't get upset. But as soon as they say "You can get X [I]OR[/I] Y"... all of sudden the additional option means WotC is screwing you over because [I]obviously[/I] you[B] HAVE[/B] to take the more powerful option! Why wouldn't you?!? You'd have to be an IDIOT to not optimize your character! But now whoa-as-you... you won't ever get that less powerful one, even if that less-powerful one would have actually suited your character better and been more useful. But nope... your ego wouldn't let you take something more appropriate for you because goodness-forbid you not optimize your PC across the board. And the ultimate irony in this? We are constantly bombarded with folks here complaining that the game is [B]too easy[/B]. That their characters can't be challenged! Well, yeah, if you keep [B]optimizing[/B] every single option you get! If you want the game to be more challenging... how about actually TAKING that less optimal feat to give you three more skills, rather than power through a ridiculous feat chain to make you the uber-polearm wielder (and thus plowing through every encounter the DM tries to set up for you?) [/QUOTE]
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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