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General Tabletop Discussion
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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<blockquote data-quote="cbwjm" data-source="post: 8958258" data-attributes="member: 6788732"><p>The similar levelling scheme of subclasses is something I've wanted for years, it would have changed the final release of strixhaven considerably since what they put forward in the UA document would have actually worked well.</p><p></p><p>With subclasses coming in at the same level across classes, I think we can add in generic subclasses that work with any class, this is where I'd put the warlord, a subclass that can make a barbarian a great chieftain, a rogue a guildmaster, a necromancer a master if undead armies. All the abilities would be the same, allowing the PC to have abilities that bolster or grant extra actions to allies.</p><p></p><p>Themes from 4e, or even kits from 2e could be used as ways to add customisation. Play darksun and have elemental priests or templars as any class or a limited subset (perhaps elemental priest could be a divine magic subclass). The change has really opened up a lot of subclass ideas for me.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8958258, member: 6788732"] The similar levelling scheme of subclasses is something I've wanted for years, it would have changed the final release of strixhaven considerably since what they put forward in the UA document would have actually worked well. With subclasses coming in at the same level across classes, I think we can add in generic subclasses that work with any class, this is where I'd put the warlord, a subclass that can make a barbarian a great chieftain, a rogue a guildmaster, a necromancer a master if undead armies. All the abilities would be the same, allowing the PC to have abilities that bolster or grant extra actions to allies. Themes from 4e, or even kits from 2e could be used as ways to add customisation. Play darksun and have elemental priests or templars as any class or a limited subset (perhaps elemental priest could be a divine magic subclass). The change has really opened up a lot of subclass ideas for me. [/QUOTE]
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Playing with Subclasses: how flexible is subclass design in the playtest so far?
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