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Playing without a tank
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<blockquote data-quote="Chupacabra" data-source="post: 3235233" data-attributes="member: 17708"><p>No tank should be no worries with the right DM. The DM should (within reason) tailor the game to fit the players PC choices. Nothing inherently wrong with no tank. I DM a campaign with 2 rogues, a sorc, a cleric and a bard. No one has true tank-like AC (its all DEX based, save the cleric) and no one has true toe-to-toe Hitpoints to last in a big brawl. The solution is that I don't throw a ton of "pure" melee encounters at them. I keep the number of bad guys down (not necessarily their EL, but their sheer numbers mind you) for the most part. </p><p></p><p>Its a two-way street however: the party has to learn (and has done so painfully) when NOT to provoke the rare big batch of bad guys that I thow at them and when to adopt a more subtle approach. Divide and conquer and all that. It's a heck of a lot easier to just wade in behind the big guy with the greataxe. But when that big guy simply doesn't exist and highest party hit die is d8, they gotta figure out Plan B so as not to get swarmed.</p><p></p><p>Of course when the 2 rogues manage to pull off mutual flanking sneak attacks, ouch! The d6's fly! No barbarian can match them for damage output. You don't need oceans of hitpoints if the bad guys go down fast.</p></blockquote><p></p>
[QUOTE="Chupacabra, post: 3235233, member: 17708"] No tank should be no worries with the right DM. The DM should (within reason) tailor the game to fit the players PC choices. Nothing inherently wrong with no tank. I DM a campaign with 2 rogues, a sorc, a cleric and a bard. No one has true tank-like AC (its all DEX based, save the cleric) and no one has true toe-to-toe Hitpoints to last in a big brawl. The solution is that I don't throw a ton of "pure" melee encounters at them. I keep the number of bad guys down (not necessarily their EL, but their sheer numbers mind you) for the most part. Its a two-way street however: the party has to learn (and has done so painfully) when NOT to provoke the rare big batch of bad guys that I thow at them and when to adopt a more subtle approach. Divide and conquer and all that. It's a heck of a lot easier to just wade in behind the big guy with the greataxe. But when that big guy simply doesn't exist and highest party hit die is d8, they gotta figure out Plan B so as not to get swarmed. Of course when the 2 rogues manage to pull off mutual flanking sneak attacks, ouch! The d6's fly! No barbarian can match them for damage output. You don't need oceans of hitpoints if the bad guys go down fast. [/QUOTE]
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