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Playing without a tank
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<blockquote data-quote="Vuron" data-source="post: 3236084" data-attributes="member: 14"><p>The druid animal companion (assuming a relatively powerful melee form) should provide a decent amount of muscle at low levels and summon nature ally should provide the brute force needed. Often times is might be worthwhile for the druid to summon 1d3 of a lower level summon ally rather than the biggest solo beast as the multiple attacks help make up for the lack of iterative attacks of a tank character.</p><p></p><p>The problem is of course that wands of healing become a high priority as the druid will require most of his casting to be spent on summon ally spells.</p><p></p><p>Considering that you have no tank and only three characters (two of which have finite spell reserves) expect to attempt far less encounters per day as more resources will be expended in each battle.</p><p></p><p>The other obvious solution is to suggest to the DM that a rotating cast of allies take up the slot of the missing tank. While DMPCs can be problematic a melee focused slot is relatively easy to run and if the DM keeps it 1 level below the PCs shouldn't outshine the PCs.</p></blockquote><p></p>
[QUOTE="Vuron, post: 3236084, member: 14"] The druid animal companion (assuming a relatively powerful melee form) should provide a decent amount of muscle at low levels and summon nature ally should provide the brute force needed. Often times is might be worthwhile for the druid to summon 1d3 of a lower level summon ally rather than the biggest solo beast as the multiple attacks help make up for the lack of iterative attacks of a tank character. The problem is of course that wands of healing become a high priority as the druid will require most of his casting to be spent on summon ally spells. Considering that you have no tank and only three characters (two of which have finite spell reserves) expect to attempt far less encounters per day as more resources will be expended in each battle. The other obvious solution is to suggest to the DM that a rotating cast of allies take up the slot of the missing tank. While DMPCs can be problematic a melee focused slot is relatively easy to run and if the DM keeps it 1 level below the PCs shouldn't outshine the PCs. [/QUOTE]
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