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playing without divine magic
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<blockquote data-quote="Eben" data-source="post: 3115453" data-attributes="member: 1379"><p>I feel I should explain my intentions a bit better.</p><p></p><p>There are gods that are willing to send their divine power to their worshippers. Only problem is that magic in my world is only provided though physical structures called oracles. These oracles only provide power for a limited region through a planar link.</p><p>Not all's well on the plane providing that power (so I'll probably limit higher level magic) and only one of these oracles is still able to send juice. Conveniently this is the one powering the region the PC's live: a region that is geographically secluded form the rest of the world. </p><p>So in this region everything works normally, but go beyond and there is no more power for arcane magic, not a link to the divine. </p><p>Through the adventure, a part of the plot will be happen in this magicless area and I want to give my players enough sruvivability over there without them having to spend a week at a spa after every encounter. And I want to introduce these mechanics (or other solution) from the start of the campaign, so they don't feel that they're given a subsitute.</p><p></p><p>Peter</p></blockquote><p></p>
[QUOTE="Eben, post: 3115453, member: 1379"] I feel I should explain my intentions a bit better. There are gods that are willing to send their divine power to their worshippers. Only problem is that magic in my world is only provided though physical structures called oracles. These oracles only provide power for a limited region through a planar link. Not all's well on the plane providing that power (so I'll probably limit higher level magic) and only one of these oracles is still able to send juice. Conveniently this is the one powering the region the PC's live: a region that is geographically secluded form the rest of the world. So in this region everything works normally, but go beyond and there is no more power for arcane magic, not a link to the divine. Through the adventure, a part of the plot will be happen in this magicless area and I want to give my players enough sruvivability over there without them having to spend a week at a spa after every encounter. And I want to introduce these mechanics (or other solution) from the start of the campaign, so they don't feel that they're given a subsitute. Peter [/QUOTE]
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