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<blockquote data-quote="drothgery" data-source="post: 2815951" data-attributes="member: 360"><p>The PS2 and PS3 are exceptionally different from PCs, nearly as much as the original Xbox is exceptionally similar. The GameCube had a bog-standard CPU (a nearly-identical PowerPC chip, though fabbed by Motorola instead of IBM, was sold in Macs) and a GPU that was the predecessor of today's ATi Radeons (ArtX having been bought by ATi). The DreamCast had another very standard MIPS CPU (close cousin to one that was used in a fair number of Unix workstations) and a PowerVR GPU that was sold for PCs. The original PlayStation likewise had a fairly standard architecture.</p><p></p><p>The bad thing about the current-gen consoles is that they all have awful CPUs, two designed for maximum theorical power (as opposed to real, useable power) in certain scenarios within a given price and power envelope (Xenon and Cell; Xenon's better in the general case than Cell, but a single-core Celeron or Sempron will stomp all over either in most general-purpose code, and even in fairly multithreaded code they'll get destroyed by an Athlon 64 X2, Pentium D, Core Duo, Core 2 Duo, or dual-core G5), and one that's just cheap (Wii's strongly rumored just have a higher clocked version of the GCN chip).</p></blockquote><p></p>
[QUOTE="drothgery, post: 2815951, member: 360"] The PS2 and PS3 are exceptionally different from PCs, nearly as much as the original Xbox is exceptionally similar. The GameCube had a bog-standard CPU (a nearly-identical PowerPC chip, though fabbed by Motorola instead of IBM, was sold in Macs) and a GPU that was the predecessor of today's ATi Radeons (ArtX having been bought by ATi). The DreamCast had another very standard MIPS CPU (close cousin to one that was used in a fair number of Unix workstations) and a PowerVR GPU that was sold for PCs. The original PlayStation likewise had a fairly standard architecture. The bad thing about the current-gen consoles is that they all have awful CPUs, two designed for maximum theorical power (as opposed to real, useable power) in certain scenarios within a given price and power envelope (Xenon and Cell; Xenon's better in the general case than Cell, but a single-core Celeron or Sempron will stomp all over either in most general-purpose code, and even in fairly multithreaded code they'll get destroyed by an Athlon 64 X2, Pentium D, Core Duo, Core 2 Duo, or dual-core G5), and one that's just cheap (Wii's strongly rumored just have a higher clocked version of the GCN chip). [/QUOTE]
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