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<blockquote data-quote="John Crichton" data-source="post: 2817499" data-attributes="member: 4779"><p>Whoa, whoa, whoa...</p><p></p><p>What are you saying here? That the PS3 isn't powerful or the 360, er - I dunno. Seriously, when it comes to the capabilities of consoles it seems terribly difficult to make a comparison to modern PCs considering all the different hardware. It's even harder when the system isn't even out yet and games haven't been played by any posters here.</p><p></p><p>The bottom line for me is that there are many ways to play games. I have played games on PCs that were built by educated pros/reputable companies and there is slowdown, skipping and crashing. The same goes for consoles except that there is rarely any of the last 2 on my little list. And keeping up with what is current and being able to play at the best looking resolution requires an upgrade every 2-3 years for PC games these days.</p><p></p><p>Megahertz, memory and the like are all well and good but when they are focused towards one thing, in this case gaming, it seems like these companies are getting alot out of their dollar. They are spending millions to make sure their tech is the best for what they are doing while still being able to make a buck. So, discounting everything in that article with the same amount of techno-speak does nothing for me.</p><p></p><p>So let me ask you this:</p><p></p><p>What should have Microsoft done to make their system better for games while still being able to take less of a loss on each sale of a 360?</p><p></p><p>Why did Nintendo choose the architecture they did for the Wii rather than something "faster?"</p><p></p><p>Why is the Cell processor terrible? What would have been better to put in the PS3?</p><p></p><p>I'm a curious party.</p></blockquote><p></p>
[QUOTE="John Crichton, post: 2817499, member: 4779"] Whoa, whoa, whoa... What are you saying here? That the PS3 isn't powerful or the 360, er - I dunno. Seriously, when it comes to the capabilities of consoles it seems terribly difficult to make a comparison to modern PCs considering all the different hardware. It's even harder when the system isn't even out yet and games haven't been played by any posters here. The bottom line for me is that there are many ways to play games. I have played games on PCs that were built by educated pros/reputable companies and there is slowdown, skipping and crashing. The same goes for consoles except that there is rarely any of the last 2 on my little list. And keeping up with what is current and being able to play at the best looking resolution requires an upgrade every 2-3 years for PC games these days. Megahertz, memory and the like are all well and good but when they are focused towards one thing, in this case gaming, it seems like these companies are getting alot out of their dollar. They are spending millions to make sure their tech is the best for what they are doing while still being able to make a buck. So, discounting everything in that article with the same amount of techno-speak does nothing for me. So let me ask you this: What should have Microsoft done to make their system better for games while still being able to take less of a loss on each sale of a 360? Why did Nintendo choose the architecture they did for the Wii rather than something "faster?" Why is the Cell processor terrible? What would have been better to put in the PS3? I'm a curious party. [/QUOTE]
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