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General Tabletop Discussion
*Pathfinder & Starfinder
Playstyle/Edition neutrality: Modules in Monster Stat Blocks
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<blockquote data-quote="Li Shenron" data-source="post: 5967409" data-attributes="member: 1465"><p>Absolutely <strong>yes</strong>, instead.</p><p></p><p>Because it doesn't break up anything at all. When you're in combat, you are not going to need anything else than combat stats and guidelines, so the "flow" ends at the end of the first section. You're not going to need to read the diplomacy bonus, so if you have one statblock and one prose you're going to have to dig for the information you need buried into non-combat information you don't, and the same happens if you're trying to figure out how to use a creature in a social interaction scene, you don't want to dig out that info from the middle of a catch-all statblock and one large prose.</p><p></p><p>What I mean is, that if e.g. I have decided that the party is travelling to a Drow city for a mission requiring them to go around the city and interact with Drow characters (no fighting), I would like to open the Drow page of the MM and keep my eyes fixed on the "Interaction" paragraph, and be able to find there all I need.</p><p></p><p>Then, if a battle erupts, I switch to look at the "Combat" paragraph and once again I find there all I need... </p><p></p><p>If I have all stats first and all prose later (note: maybe for some people prose is just some fancy filler, but for me it's very useful information to keep in front of me all the time) then I constantly need to scan a lot of text to find what I need in this phase of the game in the middle of stuff I don't need now and it would be much easier to overlook some important abilities.</p><p></p><p>Then someone who doesn't want to read any prose can still see the stats in each paragraph clearly, and someone who wants a combat-game only just ignores the other two paragraphs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5967409, member: 1465"] Absolutely [B]yes[/B], instead. Because it doesn't break up anything at all. When you're in combat, you are not going to need anything else than combat stats and guidelines, so the "flow" ends at the end of the first section. You're not going to need to read the diplomacy bonus, so if you have one statblock and one prose you're going to have to dig for the information you need buried into non-combat information you don't, and the same happens if you're trying to figure out how to use a creature in a social interaction scene, you don't want to dig out that info from the middle of a catch-all statblock and one large prose. What I mean is, that if e.g. I have decided that the party is travelling to a Drow city for a mission requiring them to go around the city and interact with Drow characters (no fighting), I would like to open the Drow page of the MM and keep my eyes fixed on the "Interaction" paragraph, and be able to find there all I need. Then, if a battle erupts, I switch to look at the "Combat" paragraph and once again I find there all I need... If I have all stats first and all prose later (note: maybe for some people prose is just some fancy filler, but for me it's very useful information to keep in front of me all the time) then I constantly need to scan a lot of text to find what I need in this phase of the game in the middle of stuff I don't need now and it would be much easier to overlook some important abilities. Then someone who doesn't want to read any prose can still see the stats in each paragraph clearly, and someone who wants a combat-game only just ignores the other two paragraphs. [/QUOTE]
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Playstyle/Edition neutrality: Modules in Monster Stat Blocks
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