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General Tabletop Discussion
*Dungeons & Dragons
Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="Asisreo" data-source="post: 8495110" data-attributes="member: 7019027"><p>There are two playstyles that I've seen and one seems to be more popular than the other. Though, I'd like to see what the community prefers: </p><p></p><p>Build Optimization: This is optimizing your character from creation and carefully adjudicating their progress through the levels. It's the type where you practically already know your future spells and feats. Most of the time, you can rely on cause-effect type abilities like a card game. For example, you have Shield so you always have the cause->get attacked->effect->cast shield option. In other words, you offload your thinking to before the encounter has begun. </p><p></p><p>Play Optimization: You're more moment-to-moment about your kit. Why you take a feat/ability has less to do with always having an answer and more to do with having a preferred character concept. So sometimes, you'll choose less optimal abilities because it's more apt to your playstyle. But when you play, you're constantly thinking about how to push even the smallest bits of flavor text to their maximum potential in all scenarios. So you might have Dancing Light to try to lure an enemy into an ambush or you might remove your heavy armor and place on Breastplates in situations where the consequences of being caught in stealth is not just combat. In other words, you thrive in maximizing in the most niche situations into your favor by thinking creatively or using every tool in your arsenal. </p><p></p><p>In reality, most players are a little in both, but I want to see which person leans one way or another.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8495110, member: 7019027"] There are two playstyles that I've seen and one seems to be more popular than the other. Though, I'd like to see what the community prefers: Build Optimization: This is optimizing your character from creation and carefully adjudicating their progress through the levels. It's the type where you practically already know your future spells and feats. Most of the time, you can rely on cause-effect type abilities like a card game. For example, you have Shield so you always have the cause->get attacked->effect->cast shield option. In other words, you offload your thinking to before the encounter has begun. Play Optimization: You're more moment-to-moment about your kit. Why you take a feat/ability has less to do with always having an answer and more to do with having a preferred character concept. So sometimes, you'll choose less optimal abilities because it's more apt to your playstyle. But when you play, you're constantly thinking about how to push even the smallest bits of flavor text to their maximum potential in all scenarios. So you might have Dancing Light to try to lure an enemy into an ambush or you might remove your heavy armor and place on Breastplates in situations where the consequences of being caught in stealth is not just combat. In other words, you thrive in maximizing in the most niche situations into your favor by thinking creatively or using every tool in your arsenal. In reality, most players are a little in both, but I want to see which person leans one way or another. [/QUOTE]
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Playstyle Enjoyment: Build Optimization or Play Optimization?
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