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Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="jgsugden" data-source="post: 8495789" data-attributes="member: 2629"><p>The answer will depend upon the PC. However, it all depends upon the story we're telling with the PC. The story comes first.</p><p></p><p>If I am playing a wizard, most of their character ability development is going to be in their spells chosen at each level. Those are spells they get to create and select. As intelligent beings, they're going to make intelligent choices about what they want to do - and their goals will differ from wizard to wizard. Clerics, similarly, are going to be planning out their day to day spell selection to suit their current needs. </p><p></p><p>However, a sorcerer is gaining their powers through less planned methods - at least, less planned by the PC. While the player may select the abilities, the PC often does not. However, different sorcerers may have different stories for how and why they are gaining powers. To that end, the way those abilities are selected may differ wildly. I have a Gloom Stalker 5 / Cleric of Order 1 / Divine Soul Sorcerer X. Her Divine Soul spells were laid out before I started to take those sorcerer levels and were selected to tell a story about how she is falling deeper and deeper into the Thralls of Asmodeus and Glasya. I picked spells that evoke those Arch Fiends. </p><p></p><p>Then I have a Human Vairant Monk with a Supernatural bent. I wanted the monk to feel different than other monks, so I gave him the Warlock Adept feat at level one and he took Fey Touched at higher level to give him 3 spells and 2 cantrips. That creates a very different feel for the monk. I had originally planned to have the monk gain more supernatural abilities through multiclassing, but the inclusion of the Fey Touched feat in the game gave me another option to consider that suited the story I was telling with the PC.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8495789, member: 2629"] The answer will depend upon the PC. However, it all depends upon the story we're telling with the PC. The story comes first. If I am playing a wizard, most of their character ability development is going to be in their spells chosen at each level. Those are spells they get to create and select. As intelligent beings, they're going to make intelligent choices about what they want to do - and their goals will differ from wizard to wizard. Clerics, similarly, are going to be planning out their day to day spell selection to suit their current needs. However, a sorcerer is gaining their powers through less planned methods - at least, less planned by the PC. While the player may select the abilities, the PC often does not. However, different sorcerers may have different stories for how and why they are gaining powers. To that end, the way those abilities are selected may differ wildly. I have a Gloom Stalker 5 / Cleric of Order 1 / Divine Soul Sorcerer X. Her Divine Soul spells were laid out before I started to take those sorcerer levels and were selected to tell a story about how she is falling deeper and deeper into the Thralls of Asmodeus and Glasya. I picked spells that evoke those Arch Fiends. Then I have a Human Vairant Monk with a Supernatural bent. I wanted the monk to feel different than other monks, so I gave him the Warlock Adept feat at level one and he took Fey Touched at higher level to give him 3 spells and 2 cantrips. That creates a very different feel for the monk. I had originally planned to have the monk gain more supernatural abilities through multiclassing, but the inclusion of the Fey Touched feat in the game gave me another option to consider that suited the story I was telling with the PC. [/QUOTE]
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