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General Tabletop Discussion
*Dungeons & Dragons
Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="FarBeyondC" data-source="post: 8495902" data-attributes="member: 6803170"><p>The only thing 'odd' here is the seeming insistence that there's only one way to optimize. General performance/power isn't the only thing one can optimize for, and often isn't even the most fun thing <em>to</em> optimize for.</p><p></p><p></p><p></p><p>The relevant parts of the game entirely involve the rules system because the rules system is what makes the game a game as opposed to just collaborative storytelling.</p><p></p><p></p><p></p><p>If you're talking standard optimization, sure.</p><p></p><p></p><p></p><p>You're still optimizing here, just not for the things that people normal refer to when they talk about optimizing. </p><p></p><p></p><p></p><p>Because you failed to understand it, I'll rephrase:</p><p></p><p>Not fully engaging with the system is fine, but isn't really worth discussing to any deep extent.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 8495902, member: 6803170"] The only thing 'odd' here is the seeming insistence that there's only one way to optimize. General performance/power isn't the only thing one can optimize for, and often isn't even the most fun thing [i]to[/i] optimize for. The relevant parts of the game entirely involve the rules system because the rules system is what makes the game a game as opposed to just collaborative storytelling. If you're talking standard optimization, sure. You're still optimizing here, just not for the things that people normal refer to when they talk about optimizing. Because you failed to understand it, I'll rephrase: Not fully engaging with the system is fine, but isn't really worth discussing to any deep extent. [/QUOTE]
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