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Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="Lyxen" data-source="post: 8496458" data-attributes="member: 7032025"><p>You can assume what you want, still, the game has a clear design intent that permeates the rules. And my perspective is that it's a very skewed perspective to not only consider part of the rules as absolutely binding and others as totally unimportant, but also to look down at other people for taking everything as intended, just a game with guidelines about having fun.</p><p></p><p></p><p></p><p>Good for them, and good for you with the game. HOWEVER, what I don't like is for people to come in and tell me that optimising is required, that what I'm doing is either optimising in disguise or that it is irrelevant to discuss. Because not only is that way beyond the intent, it is CONTRARY to the intent.</p><p></p><p></p><p></p><p>And this whole thread is about how the game should be played, as long as you optimise, otherwise, it's irrelevant.</p><p></p><p></p><p></p><p>It's still way better than being totally dismissive of playstyles that are not optimised in one way or another, because pray tell me where the authority for THAT comes from ? Don't tell me how to play my game (especially if it's not even the stated intent of the game itself) and I won't tell you how to play yours.</p><p></p><p></p><p></p><p>And so are other editions of the game, and so are other roleplaying games. Still, despite being flexible, there are limits, which make each edition/game more or less suitable to be played in a certain way. For example, in another thread, someone is (again) complaining about the encounter difficulty calculator. If you want to play a more "combat as sport" game (but still with some level of roleplaying), you can sort of do it in 5e but honestly, it's way inferior to 4e for that, because you will not be frustrated by the encounters being off for the challenges that you present.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8496458, member: 7032025"] You can assume what you want, still, the game has a clear design intent that permeates the rules. And my perspective is that it's a very skewed perspective to not only consider part of the rules as absolutely binding and others as totally unimportant, but also to look down at other people for taking everything as intended, just a game with guidelines about having fun. Good for them, and good for you with the game. HOWEVER, what I don't like is for people to come in and tell me that optimising is required, that what I'm doing is either optimising in disguise or that it is irrelevant to discuss. Because not only is that way beyond the intent, it is CONTRARY to the intent. And this whole thread is about how the game should be played, as long as you optimise, otherwise, it's irrelevant. [I][/I] It's still way better than being totally dismissive of playstyles that are not optimised in one way or another, because pray tell me where the authority for THAT comes from ? Don't tell me how to play my game (especially if it's not even the stated intent of the game itself) and I won't tell you how to play yours. And so are other editions of the game, and so are other roleplaying games. Still, despite being flexible, there are limits, which make each edition/game more or less suitable to be played in a certain way. For example, in another thread, someone is (again) complaining about the encounter difficulty calculator. If you want to play a more "combat as sport" game (but still with some level of roleplaying), you can sort of do it in 5e but honestly, it's way inferior to 4e for that, because you will not be frustrated by the encounters being off for the challenges that you present. [/QUOTE]
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