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General Tabletop Discussion
*Dungeons & Dragons
Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="Lanefan" data-source="post: 8497273" data-attributes="member: 29398"><p>For arcane casters, spell selection and loadout were (and still are) quite optimizable. For martials, weapon proficiency selection could be optimized as well, but only to a point.</p><p></p><p>The other major point where optimization occurred was rearrangement of stats, which IME nearly every 1e DM allowed. This one ain't a big deal to me, particularly in a system where having a good stat in your prime requisite is so important.</p><p></p><p>For the masses, yes. Some early birds trained up during the late 2e splatbook era.</p><p></p><p>Mild optimizing at the who-cares level - e.g. putting a high roll/number into your class' prime stat(s) and choosing feats and skills that suit your class, stats, and character idea - is fairly strongly hinted at in the PH.</p><p></p><p>What's not hinted at or suggested is the sort of all-out power-building that (IMO rightly) gives optimizing a bad rap.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8497273, member: 29398"] For arcane casters, spell selection and loadout were (and still are) quite optimizable. For martials, weapon proficiency selection could be optimized as well, but only to a point. The other major point where optimization occurred was rearrangement of stats, which IME nearly every 1e DM allowed. This one ain't a big deal to me, particularly in a system where having a good stat in your prime requisite is so important. For the masses, yes. Some early birds trained up during the late 2e splatbook era. Mild optimizing at the who-cares level - e.g. putting a high roll/number into your class' prime stat(s) and choosing feats and skills that suit your class, stats, and character idea - is fairly strongly hinted at in the PH. What's not hinted at or suggested is the sort of all-out power-building that (IMO rightly) gives optimizing a bad rap. [/QUOTE]
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