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Playstyle Enjoyment: Build Optimization or Play Optimization?
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<blockquote data-quote="Faolyn" data-source="post: 8497935" data-attributes="member: 6915329"><p>Please show where anyone has said that the book has a rule requiring optimization. Because I certainly didn't say that. What I said is that the book supports optimization and assumes that the players will optimize, that it's an accepted game style, and that DMs should accommodate for it.</p><p></p><p>At this point, you are either deliberately or accidentally misunderstanding me--and probably deliberately misquoting me as well. Supposedly that's a no-no.</p><p></p><p></p><p>Bards use Dex as a secondary stat (it's recommend you put your highest stat in Charisma and second-highest in Dex). Forest and deep gnomes get a +1 Dex. Clerics and druids use Wisdom as a primary stat. Wood elves get +1 Wisdom, and half-elves can put +1 into Wisdom, if they want. </p><p></p><p>So, I'm right again.</p><p></p><p></p><p>Show me what approach it <em>does </em>recommend. I've been waiting for you to show me some evidence. I've looked up several things for you. You could actually copypaste some sentences in return.</p><p></p><p></p><p>It doesn't tell you how to "cater to" or "deal with" them. It tells you how to <em>play with them. </em></p><p></p><p></p><p>You've never given me the quote. And I've read and reread the introduction. I see nothing that says that "don't bother to optimize." And how on earth are you jumping from "you don't have to read all the rules" to "don't optimize" or even "optimizing isn't what's intended"?</p><p></p><p></p><p>So what? Is this bad or wrong? Does it alter your enjoyment if somebody in someone else's game gets their stats differently from you? Why do you even care?</p><p></p><p>It's not just because people have "looked down on you." There's clearly more to it.</p><p></p><p></p><p>Lets see your first.</p><p></p><p>And honestly, this is just sad. It's like you're demanding that people get <em>your </em>approval before they're allowed to have fun with their character.</p><p></p><p></p><p>Nice deflection!</p><p></p><p></p><p>Post #9 in this thread:</p><p></p><p></p><p>You made an assumption that optimizing prevents you from enjoying the game. </p><p></p><p>Later, TwoSix said "One can "roleplay as your character" as well as optimize," to which you replied</p><p></p><p></p><p>Again, you made an assumption: that it's impossible for someone to both roleplay and optimize while building a character. Presumably this means that you think it's impossible to optimize and have fun with your friends at the same time as well. You then go on to say</p><p></p><p></p><p>Which suggests to me that you have a very hostile DM v. PCs mentality at your table, where anyone who steps out of line is punished for it. (This is supported by you saying that you ban "explaining your action" at your table.)</p><p></p><p>Likewise, you say to Umbran and others</p><p></p><p>With the implication that we--meaning every gamer--are supposed to follow the creators' intent. I specifically asked you why we're supposed to care about their intent. You didn't answer. Instead (to other people) played the victim and say that people are telling you that not-optimization is bad and they're so mean to you by treating you as inferior. I've asked you to show me where people have said that. You haven't answered that, either.</p><p></p><p></p><p>And again, I'm asking you to point it out. To me, specifically, not to someone else and then say that you already quoted it. The thread is moving fast enough it's hard to find individual responses when I don't know the keyword.</p><p></p><p></p><p><strong>PHB, Choose a Race:</strong><em> "Your character's race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters."</em></p><p></p><p>Note the use of the word <em>sometimes </em>there, and calling out halfling paladins and mountain dwarf wizards as <em>unusual </em>characters. Not <em>typical </em>characters, but unusual ones. Definitely playable, but the intent is that <em>typical </em>adventurers pick a good race/class combo.</p><p></p><p>The intent is a holdover from AD&D, when races where limited to certain classes. That's why 3x had favored classes.</p><p></p><p><strong>DMG Creating a New Race: </strong>"<em>Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins." </em>DMG aasimar get +2 Cha, +1 Wis, both of which are good for clerics and paladins. In other words, this race was built to play a certain class, and got ASIs to support that class. Likewise, tieflings had a Charisma penalty in 2e and 3e, but when warlocks became a core class in 4e, and it required Charisma, tieflings turned that -2 into a +2, so they could play devil-worshipers.</p><p></p><p></p><p>In fact, I called up the PHB and did a search on the word "rule." Of the 91 instances I found of that word, <em>none </em>of them were part of a sentence that said <em>anything </em>like "you don't have to read them all." Closest I found was "you don't have to memorize them," and that was in the DMG--which <em>does </em>say you should at least familiarize yourself with all of them.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8497935, member: 6915329"] Please show where anyone has said that the book has a rule requiring optimization. Because I certainly didn't say that. What I said is that the book supports optimization and assumes that the players will optimize, that it's an accepted game style, and that DMs should accommodate for it. At this point, you are either deliberately or accidentally misunderstanding me--and probably deliberately misquoting me as well. Supposedly that's a no-no. Bards use Dex as a secondary stat (it's recommend you put your highest stat in Charisma and second-highest in Dex). Forest and deep gnomes get a +1 Dex. Clerics and druids use Wisdom as a primary stat. Wood elves get +1 Wisdom, and half-elves can put +1 into Wisdom, if they want. So, I'm right again. Show me what approach it [I]does [/I]recommend. I've been waiting for you to show me some evidence. I've looked up several things for you. You could actually copypaste some sentences in return. It doesn't tell you how to "cater to" or "deal with" them. It tells you how to [I]play with them. [/I] You've never given me the quote. And I've read and reread the introduction. I see nothing that says that "don't bother to optimize." And how on earth are you jumping from "you don't have to read all the rules" to "don't optimize" or even "optimizing isn't what's intended"? So what? Is this bad or wrong? Does it alter your enjoyment if somebody in someone else's game gets their stats differently from you? Why do you even care? It's not just because people have "looked down on you." There's clearly more to it. Lets see your first. And honestly, this is just sad. It's like you're demanding that people get [I]your [/I]approval before they're allowed to have fun with their character. Nice deflection! Post #9 in this thread: You made an assumption that optimizing prevents you from enjoying the game. Later, TwoSix said "One can "roleplay as your character" as well as optimize," to which you replied Again, you made an assumption: that it's impossible for someone to both roleplay and optimize while building a character. Presumably this means that you think it's impossible to optimize and have fun with your friends at the same time as well. You then go on to say Which suggests to me that you have a very hostile DM v. PCs mentality at your table, where anyone who steps out of line is punished for it. (This is supported by you saying that you ban "explaining your action" at your table.) Likewise, you say to Umbran and others With the implication that we--meaning every gamer--are supposed to follow the creators' intent. I specifically asked you why we're supposed to care about their intent. You didn't answer. Instead (to other people) played the victim and say that people are telling you that not-optimization is bad and they're so mean to you by treating you as inferior. I've asked you to show me where people have said that. You haven't answered that, either. And again, I'm asking you to point it out. To me, specifically, not to someone else and then say that you already quoted it. The thread is moving fast enough it's hard to find individual responses when I don't know the keyword. [B]PHB, Choose a Race:[/B][I][B] [/B]"Your character's race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters."[/I] Note the use of the word [I]sometimes [/I]there, and calling out halfling paladins and mountain dwarf wizards as [I]unusual [/I]characters. Not [I]typical [/I]characters, but unusual ones. Definitely playable, but the intent is that [I]typical [/I]adventurers pick a good race/class combo. The intent is a holdover from AD&D, when races where limited to certain classes. That's why 3x had favored classes. [B]DMG Creating a New Race: [/B]"[I]Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins." [/I]DMG[I] [/I]aasimar get +2 Cha, +1 Wis, both of which are good for clerics and paladins. In other words, this race was built to play a certain class, and got ASIs to support that class. Likewise, tieflings had a Charisma penalty in 2e and 3e, but when warlocks became a core class in 4e, and it required Charisma, tieflings turned that -2 into a +2, so they could play devil-worshipers. In fact, I called up the PHB and did a search on the word "rule." Of the 91 instances I found of that word, [I]none [/I]of them were part of a sentence that said [I]anything [/I]like "you don't have to read them all." Closest I found was "you don't have to memorize them," and that was in the DMG--which [I]does [/I]say you should at least familiarize yourself with all of them. [/QUOTE]
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