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Playstyle- Storytelling verse Game
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<blockquote data-quote="aramis erak" data-source="post: 6528283" data-attributes="member: 6779310"><p>I've played with hundreds as well, and noted several very clear different sets of expectations.</p><p></p><p>Some have fun by playing RPG's as conflict simulations — wargames, if you will — and especially tactical simulations. They generally don't care much about the story. They don't have fun when the story doesn't involve conflicts they can win.</p><p></p><p>Some have fun by being in-character. Not, per se, acting, but by picking actions that the character would/should, even if it leads to defeats. A few of my players over the years are VERY much into this; one even tho' he's a very competent tactician. He will NOT play tactics if the character isn't of that ilk, and gets really annoyed by tactics-first players. He wants story to emerge from character interactions. He often resents modules as being incompatible with the character he's currently playing. </p><p></p><p>Some have fun by progressing a story - they're very happy playing a module, provided the module implies strongly enough how to progress to the next part. They are also happy causing a story to emerge from play. But they want that story. </p><p></p><p>Others are Emergent story only - they don't particularly get into character, but also want a story emergent from play choices. They're as happy playing Fiasco and Aye Dark Overlord as with open ended hex-crawls.</p><p></p><p>And I've met a few for whom it's all an excuse for improv acting. They get incredibly frustrated in my games, because they tend to be the only ones in character voice most of the time. I can't stand them, either.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6528283, member: 6779310"] I've played with hundreds as well, and noted several very clear different sets of expectations. Some have fun by playing RPG's as conflict simulations — wargames, if you will — and especially tactical simulations. They generally don't care much about the story. They don't have fun when the story doesn't involve conflicts they can win. Some have fun by being in-character. Not, per se, acting, but by picking actions that the character would/should, even if it leads to defeats. A few of my players over the years are VERY much into this; one even tho' he's a very competent tactician. He will NOT play tactics if the character isn't of that ilk, and gets really annoyed by tactics-first players. He wants story to emerge from character interactions. He often resents modules as being incompatible with the character he's currently playing. Some have fun by progressing a story - they're very happy playing a module, provided the module implies strongly enough how to progress to the next part. They are also happy causing a story to emerge from play. But they want that story. Others are Emergent story only - they don't particularly get into character, but also want a story emergent from play choices. They're as happy playing Fiasco and Aye Dark Overlord as with open ended hex-crawls. And I've met a few for whom it's all an excuse for improv acting. They get incredibly frustrated in my games, because they tend to be the only ones in character voice most of the time. I can't stand them, either. [/QUOTE]
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