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General Tabletop Discussion
*Dungeons & Dragons
Playstyle- Storytelling verse Game
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<blockquote data-quote="DaveDash" data-source="post: 6528353" data-attributes="member: 6786202"><p>Personally for me a "good story" is when the Bard finally breaks out of the mind flayers stun, uses cutting words to save his Paladin buddy. Then with the Bards inspiring words, the Paladin finally breaks out of the stun and chops the mind flayers head off.</p><p>I still remember from high school a player of mine rolling 5% on his robe of archmagi to save himself from dying due to a finger of death.</p><p></p><p>For me its all about the rolls and tactical problem solving. No improv, no DM fudging, just cold hard dice and a bit of luck. Combat is a wargame and it's about doing the best you can within the rules, and hoping the dice gods are on your side.</p><p></p><p>I don't remember or care for improv actions that do "cool things" or DMs who reward that style of play.</p><p>My enjoyment is definitely different to the "do whatever is cool and creative and roll with it" mentality many other gamers (and even the designers) have.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6528353, member: 6786202"] Personally for me a "good story" is when the Bard finally breaks out of the mind flayers stun, uses cutting words to save his Paladin buddy. Then with the Bards inspiring words, the Paladin finally breaks out of the stun and chops the mind flayers head off. I still remember from high school a player of mine rolling 5% on his robe of archmagi to save himself from dying due to a finger of death. For me its all about the rolls and tactical problem solving. No improv, no DM fudging, just cold hard dice and a bit of luck. Combat is a wargame and it's about doing the best you can within the rules, and hoping the dice gods are on your side. I don't remember or care for improv actions that do "cool things" or DMs who reward that style of play. My enjoyment is definitely different to the "do whatever is cool and creative and roll with it" mentality many other gamers (and even the designers) have. [/QUOTE]
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