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<blockquote data-quote="iserith" data-source="post: 6528449" data-attributes="member: 97077"><p>With D&D 5e, I can play with all of those people at the same table. Here are <a href="http://community.wizards.com/content/blog/4156836" target="_blank">15 or so scenarios for D&D 5e that I created</a> that'll please them all.</p><p></p><p>Mr. or Ms. Combat will have no shortage of fights, after all this game is about bold adventurers confronting deadly perils. That's right on page 2.</p><p></p><p>Person Who Does What the Character Might Do? He or she can do that -and suck out loud at combat, since combat isn't always the best solution anyway. And if he or she plays to established traits, ideals, bonds, or flaws, I can reward that with Inspiration. And that player can reward other players with that Inspiration by passing his or hers to others.</p><p></p><p>The story folks are the easiest to please - every game (plot or no-plot) produces a story simply by playing it. They can just have fun making choices that make that emergent story better.</p><p></p><p>And the Improv Guys and Gals - no worries. D&D is a game based on improvisation with a set of rules for task and conflict resolution. Both active and descriptive roleplaying are accepted means of interacting, according to D&D 5e. They can rack up Inspiration just like the folks who only do what their character might do.</p><p></p><p>So all it takes is a passionate DM to prepare content and facilitate the game and players who aren't dysfunctional humans that are incapable of any kind of compromise or who will put their personal priorities over everyone else to the detriment of the game. For all the words spent on "playstyle," it doesn't amount to much in my view. I'll have the lot of them at my table and we'll have a blast.</p></blockquote><p></p>
[QUOTE="iserith, post: 6528449, member: 97077"] With D&D 5e, I can play with all of those people at the same table. Here are [URL="http://community.wizards.com/content/blog/4156836"]15 or so scenarios for D&D 5e that I created[/URL] that'll please them all. Mr. or Ms. Combat will have no shortage of fights, after all this game is about bold adventurers confronting deadly perils. That's right on page 2. Person Who Does What the Character Might Do? He or she can do that -and suck out loud at combat, since combat isn't always the best solution anyway. And if he or she plays to established traits, ideals, bonds, or flaws, I can reward that with Inspiration. And that player can reward other players with that Inspiration by passing his or hers to others. The story folks are the easiest to please - every game (plot or no-plot) produces a story simply by playing it. They can just have fun making choices that make that emergent story better. And the Improv Guys and Gals - no worries. D&D is a game based on improvisation with a set of rules for task and conflict resolution. Both active and descriptive roleplaying are accepted means of interacting, according to D&D 5e. They can rack up Inspiration just like the folks who only do what their character might do. So all it takes is a passionate DM to prepare content and facilitate the game and players who aren't dysfunctional humans that are incapable of any kind of compromise or who will put their personal priorities over everyone else to the detriment of the game. For all the words spent on "playstyle," it doesn't amount to much in my view. I'll have the lot of them at my table and we'll have a blast. [/QUOTE]
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