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<blockquote data-quote="Shiroiken" data-source="post: 9525588" data-attributes="member: 6775477"><p>I'm late to the party, but you can add me to the list. I've played about a dozen or two non-D&D RPGs and generally find them lacking. One advantage they have is that they're designed around a specific style of game, whereas D&D has generally tried to be as broad as possible. My top 5 RPGs:</p><p></p><ol> <li data-xf-list-type="ol">5E D&D - by far the best edition of D&D. It takes some of the better elements of 3E and 4E, while returning the DM flexibility of AD&D and earlier. I just wish it didn't take so much of its core from 3E, which I had significant issues with.</li> <li data-xf-list-type="ol">2E Deadlands - a wonderful system that utilized dice, cards, and poker chips. The biggest downside of the system (besides the fact that so many horrible things can, and probably will happen to your beloved character) is that it's limited to running a spaghetti western game. They made a "modern" version based in an alternate near future dystopia, but the gun rules were way too strong (full automatic was basically an auto-win).</li> <li data-xf-list-type="ol">Legend of the Five Rings (no specific edition) - I love the setting and really like the concept of the d10 system. However, I find the 1E of the game to be a bit too simplistic, and 3E and 4E to be way to crunchy (2E is just bad overall), leaving no specific edition worth the slot. I'd probably make my own version if I ever returned to it.</li> <li data-xf-list-type="ol">BECMI D&D - way better than it gets credit for. The Rules Cyclopedia is probably the best single RPG rulebook I've seen. Hard to go back to from 5E, but I enjoy the simplicity. If I wanted to teach D&D to kids, I'd probably use this edition.</li> <li data-xf-list-type="ol">AD&D amalgamation - in college I played a 2E game that incorporated a ton of stuff from 1E, making it more of a 1.5E type game. Like 5E, the goal was to take the best from each edition. Unfortunately I no longer have the notes we used, so I probably couldn't reconstruct it if I tried.</li> </ol></blockquote><p></p>
[QUOTE="Shiroiken, post: 9525588, member: 6775477"] I'm late to the party, but you can add me to the list. I've played about a dozen or two non-D&D RPGs and generally find them lacking. One advantage they have is that they're designed around a specific style of game, whereas D&D has generally tried to be as broad as possible. My top 5 RPGs: [LIST=1] [*]5E D&D - by far the best edition of D&D. It takes some of the better elements of 3E and 4E, while returning the DM flexibility of AD&D and earlier. I just wish it didn't take so much of its core from 3E, which I had significant issues with. [*]2E Deadlands - a wonderful system that utilized dice, cards, and poker chips. The biggest downside of the system (besides the fact that so many horrible things can, and probably will happen to your beloved character) is that it's limited to running a spaghetti western game. They made a "modern" version based in an alternate near future dystopia, but the gun rules were way too strong (full automatic was basically an auto-win). [*]Legend of the Five Rings (no specific edition) - I love the setting and really like the concept of the d10 system. However, I find the 1E of the game to be a bit too simplistic, and 3E and 4E to be way to crunchy (2E is just bad overall), leaving no specific edition worth the slot. I'd probably make my own version if I ever returned to it. [*]BECMI D&D - way better than it gets credit for. The Rules Cyclopedia is probably the best single RPG rulebook I've seen. Hard to go back to from 5E, but I enjoy the simplicity. If I wanted to teach D&D to kids, I'd probably use this edition. [*]AD&D amalgamation - in college I played a 2E game that incorporated a ton of stuff from 1E, making it more of a 1.5E type game. Like 5E, the goal was to take the best from each edition. Unfortunately I no longer have the notes we used, so I probably couldn't reconstruct it if I tried. [/LIST] [/QUOTE]
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