Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9525620" data-attributes="member: 6785785"><p>When 5e first came out in 2014, I looked at it as a breath of fresh air. I had become pretty dissatisfied with our games, and 5e was enough of a change to improve things a bit. But it was pretty temporary. And I realized that's because we were mostly playing Pathfinder. So 5e was good for me when compared to Pathfinder. </p><p></p><p>But it wasn't long before some of the same issues came up. Which is why I started actively looking at other games beyond the D&D sphere, especially based on input from folks here who had advice and suggestions about other games. That really helped me examine my games and the reasons I was at times dissatisfied with them. </p><p></p><p>So after all this time, I don't dislike 5e... I'll happily play in a game if one of my friends is running it. I'm not too keen on running it again. I do plan on doing so to wrap up the campaign we started... but other than that, it's not something that excites me very much. </p><p></p><p></p><p></p><p>I think the idea of this being a range is interesting. I don't know if I agree or not. It's possible... but when I look at games, I generally find that they tend to promote a primary playstyle. By playstyle here, I'm thinking more the experience of play. What is produced by following the rules and processes of play. </p><p></p><p></p><p></p><p>Right... but I would think that most of us can agree that to achieve any of those playstyles, there needs to be rules and processes in place to promote them. </p><p></p><p>Can there be one system that potentially delivers all those playstyles in an effective way? I'm not at all sure of that. Certainly, some of them are pretty much at odds with one another. </p><p></p><p>This is why I don't know if we can separate mechanics and playstyle in the way suggested in the OP. Because I think the absence of mechanics in a given sphere... that leads to another play style which is essentially shared storytelling at best, or GM as storyteller at worst.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9525620, member: 6785785"] When 5e first came out in 2014, I looked at it as a breath of fresh air. I had become pretty dissatisfied with our games, and 5e was enough of a change to improve things a bit. But it was pretty temporary. And I realized that's because we were mostly playing Pathfinder. So 5e was good for me when compared to Pathfinder. But it wasn't long before some of the same issues came up. Which is why I started actively looking at other games beyond the D&D sphere, especially based on input from folks here who had advice and suggestions about other games. That really helped me examine my games and the reasons I was at times dissatisfied with them. So after all this time, I don't dislike 5e... I'll happily play in a game if one of my friends is running it. I'm not too keen on running it again. I do plan on doing so to wrap up the campaign we started... but other than that, it's not something that excites me very much. I think the idea of this being a range is interesting. I don't know if I agree or not. It's possible... but when I look at games, I generally find that they tend to promote a primary playstyle. By playstyle here, I'm thinking more the experience of play. What is produced by following the rules and processes of play. Right... but I would think that most of us can agree that to achieve any of those playstyles, there needs to be rules and processes in place to promote them. Can there be one system that potentially delivers all those playstyles in an effective way? I'm not at all sure of that. Certainly, some of them are pretty much at odds with one another. This is why I don't know if we can separate mechanics and playstyle in the way suggested in the OP. Because I think the absence of mechanics in a given sphere... that leads to another play style which is essentially shared storytelling at best, or GM as storyteller at worst. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
Top