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Playstyle vs Mechanics
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<blockquote data-quote="tetrasodium" data-source="post: 9525996" data-attributes="member: 93670"><p>Umm...... Noooooot <em>entirely</em>.... The monk is a special case because it's a fish so far out of water that it should have died long before reaching the shores of Greythawk & Toril. Coleville did a great video recently <em>(which I can't find)</em> about how PCs need to fit the game they are being played in & that means fitting setting as well as system. One example he gave was tolkein style "generic fantasy" tropes not being universally applicable to any game despite so much of tolkein's stuff being used as the defacto template for generic fantasy. Monk shares a similar & maybe even more extreme mismatch problem because it comes from a genre so far from almost any of the settings d&d is built for.</p><p></p><p>Agreed! it would have been incredibly valuable simply to allow the conversation to start from a point of "this kind of play is ok & valid, lets talk about the merits"had it been included. One of the biggest hurdles in making the game more deadly lies with players who started with 5e & have never played anything else is that they have no other experience. To a lot of those players it looks like some kind of cruel sadism is being suggested or forced upon the game should they come up in discussion or play.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9525996, member: 93670"] Umm...... Noooooot [I]entirely[/I].... The monk is a special case because it's a fish so far out of water that it should have died long before reaching the shores of Greythawk & Toril. Coleville did a great video recently [I](which I can't find)[/I] about how PCs need to fit the game they are being played in & that means fitting setting as well as system. One example he gave was tolkein style "generic fantasy" tropes not being universally applicable to any game despite so much of tolkein's stuff being used as the defacto template for generic fantasy. Monk shares a similar & maybe even more extreme mismatch problem because it comes from a genre so far from almost any of the settings d&d is built for. Agreed! it would have been incredibly valuable simply to allow the conversation to start from a point of "this kind of play is ok & valid, lets talk about the merits"had it been included. One of the biggest hurdles in making the game more deadly lies with players who started with 5e & have never played anything else is that they have no other experience. To a lot of those players it looks like some kind of cruel sadism is being suggested or forced upon the game should they come up in discussion or play. [/QUOTE]
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