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General Tabletop Discussion
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Playstyle vs Mechanics
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<blockquote data-quote="mamba" data-source="post: 9526169" data-attributes="member: 7034611"><p>agreed, we do not</p><p></p><p></p><p>I doubt it. The first one was the first, so it captured its audience for what it was, not for its rules being so great.</p><p></p><p>The rules managed to not drive people away more than they managed to attracted them imo, and some almost managed the former too</p><p></p><p></p><p>eventually you get to the point where they do drive people away, esp. current players, see 4e. So yes, if you change them too much and then stick to that for over a decade (in case of 4e, Essentials was already a course correction, but too little and too late to save the edition), you can tank D&D, but it takes more than a misstep to do so. As long as you do not make drastic overhauls and course correct when needed, it will be hard.</p><p></p><p>That does not mean the rules are so great that they attract people, just that they aren’t so bad to actively drive them away, and there is a relatively big area in which they can roam before crossing such a line</p></blockquote><p></p>
[QUOTE="mamba, post: 9526169, member: 7034611"] agreed, we do not I doubt it. The first one was the first, so it captured its audience for what it was, not for its rules being so great. The rules managed to not drive people away more than they managed to attracted them imo, and some almost managed the former too eventually you get to the point where they do drive people away, esp. current players, see 4e. So yes, if you change them too much and then stick to that for over a decade (in case of 4e, Essentials was already a course correction, but too little and too late to save the edition), you can tank D&D, but it takes more than a misstep to do so. As long as you do not make drastic overhauls and course correct when needed, it will be hard. That does not mean the rules are so great that they attract people, just that they aren’t so bad to actively drive them away, and there is a relatively big area in which they can roam before crossing such a line [/QUOTE]
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