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General Tabletop Discussion
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Playstyle vs Mechanics
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<blockquote data-quote="hawkeyefan" data-source="post: 9526256" data-attributes="member: 6785785"><p>Would it impact play? Probably. I don't know that such an impact would need to be at the expense of exploring a character's personality. </p><p></p><p>But I think it also depends on whether exploring a character's personality is the focus of play. Is that more important to play than the intrigue? And is it as supported by the rules? </p><p></p><p></p><p></p><p>I'm sure you've had fun with that kind of game. I have, as well. But I don't pretend that handling things that way is anywhere near as robust and complete an experience as playing a game that is designed to deliver courtly intrigue and diplomacy. </p><p></p><p></p><p></p><p>But as I said, I'm not worried about the social element of play. That will be what it is, and is something the participants bring, and has nothing really to do with mechanics. That's what I'm interested in focusing on... the interaction of mechanics and playstyle. </p><p></p><p></p><p></p><p>I disagree. Because I am not talking about the social element. I am talking about what play is like. Chess is different from Monopoly which is different from basketball which is different from charades. Those games deliver a certain kind of experience, separate of the social element. </p><p></p><p>The same is true of RPGs. </p><p></p><p></p><p></p><p>Yeah, freeform isn't much of a game, though. And any game can include that. Again, this isn't really about mechanics interacting with playstyle... it's about the absence of mechanics. </p><p></p><p>And that's fine... perhaps that may suit some games or some areas of play to have that kind of freeform element in place... but I think if it's an area that's meant to be important, the absence of rules is a detriment. Like, freeform may be good for a game to have moments of courtly intrigue... but if the focus of play is meant to be courtly intrigue? Then that's a bad approach.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9526256, member: 6785785"] Would it impact play? Probably. I don't know that such an impact would need to be at the expense of exploring a character's personality. But I think it also depends on whether exploring a character's personality is the focus of play. Is that more important to play than the intrigue? And is it as supported by the rules? I'm sure you've had fun with that kind of game. I have, as well. But I don't pretend that handling things that way is anywhere near as robust and complete an experience as playing a game that is designed to deliver courtly intrigue and diplomacy. But as I said, I'm not worried about the social element of play. That will be what it is, and is something the participants bring, and has nothing really to do with mechanics. That's what I'm interested in focusing on... the interaction of mechanics and playstyle. I disagree. Because I am not talking about the social element. I am talking about what play is like. Chess is different from Monopoly which is different from basketball which is different from charades. Those games deliver a certain kind of experience, separate of the social element. The same is true of RPGs. Yeah, freeform isn't much of a game, though. And any game can include that. Again, this isn't really about mechanics interacting with playstyle... it's about the absence of mechanics. And that's fine... perhaps that may suit some games or some areas of play to have that kind of freeform element in place... but I think if it's an area that's meant to be important, the absence of rules is a detriment. Like, freeform may be good for a game to have moments of courtly intrigue... but if the focus of play is meant to be courtly intrigue? Then that's a bad approach. [/QUOTE]
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