Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9526965" data-attributes="member: 42582"><p>D&D "lawful" encompasses two different sorts of concerns - <em>adherence to custom/tradition/social role</em> and <em>self-discipline</em>. When we narrow our focus to "lawful good" then we see a further notion that self-disciplined action, that adheres to custom/tradition/social role, will also make people as a whole live safer, healthier, more peaceful lives.</p><p></p><p>This will all work for a certain conception of the paladin, <em>provided that</em> everything else is in place (eg the world is an Arthurian one, in which upholding the customs of the land through one's self-disciplined actions coheres with upholding goodness and the divine plan). It's easy to make it come apart, though, if we posit a Robin Hood-ish world, or the world of some martial arts films, where an evil king/courtier etc has taken over, so that <em>adherence to social role</em> will undermine the traditions that have tended to make the people live good lives, and will rather lead to the oppression of the people and the selfish enrichment of the "false" ruler. Is Robin Hood CG (because opposing the "false" ruler, by pursuing his own individual path by striking at tax collectors from his hidden forest redoubt) or LG (because loyal to King Richard, maintaining a "true" band of retainers - the merry men - while trying to restore the traditional order by deposing the "false" ruler)? The D&D rules for alignment offer us no help in answering this question.</p><p></p><p>In the context of the monk, similar sorts of breaking-down of alignment coherence can occur. And because the monk's self-discipline can easily drift in a more ascetic direction <em>and</em> a more esoteric direction than the paladin's, it's easier to set up a world context in which <em>adherence to custom, tradition and social role</em> and <em>self-discipline</em> come into conflict. For instance, the lawful monk might have to reject certain sorts of food, the normal trappings of family life, etc, and also have to perform certain rituals or uphold certain taboos (as part of the esoteric aspects of their self-discipline) - which can lead to obvious conflicts with custom and so on, if the world is not set up in a certain way. We see this variation in martial arts films, where sometimes the monks are a slightly odd but very welcome part of the social order, while sometimes they are dangerous outsiders whom the mainstream authorities tolerate at best.</p><p></p><p>Again, the D&D alignment rules offer us no help in answering these questions.</p><p></p><p>A further source of conflict occurs in the context of martial/military orders who self-consciously follow a code that distinguishes them from, and elevates them above, the ordinary warrior. Romanticised/idealised versions of knights and samurai are examples. These characters are self-disciplined, members of an order and tradition, immensely conscious of social position, etc - and so are clearly lawful! (Says the author of the paladin and the original OA.) Yet they are also hard for ordinary rulers and generals to discipline, tend to act autonomously and on their own individual concerns/motives on the battlefield (eg calling out enemy warriors for single combat), etc - and so are clearly chaotic! (Says the author of the old White Dwarf article <a href="https://index.rpg.net/display-entry.phtml?articleid=1226" target="_blank">"Dungeons and . . . Dragoons?"</a>)</p><p></p><p>This is yet a further matter on which the D&D alignment rules offer no assistance.</p><p></p><p>I don't regard it as a criticism of the alignment rules that they offer no assistance for social/political/moral circumstances that depart from a <em>very</em> particular set of assumptions: those are just the assumptions that the game is based on. I do get a bit frustrated by proponents of D&D alignment who try and maintain that the rules have some sort of coherence or applicability beyond those assumptions, as if they could provide some universal framework for characterising personalities and political/moral commitments.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9526965, member: 42582"] D&D "lawful" encompasses two different sorts of concerns - [I]adherence to custom/tradition/social role[/I] and [I]self-discipline[/I]. When we narrow our focus to "lawful good" then we see a further notion that self-disciplined action, that adheres to custom/tradition/social role, will also make people as a whole live safer, healthier, more peaceful lives. This will all work for a certain conception of the paladin, [I]provided that[/I] everything else is in place (eg the world is an Arthurian one, in which upholding the customs of the land through one's self-disciplined actions coheres with upholding goodness and the divine plan). It's easy to make it come apart, though, if we posit a Robin Hood-ish world, or the world of some martial arts films, where an evil king/courtier etc has taken over, so that [I]adherence to social role[/I] will undermine the traditions that have tended to make the people live good lives, and will rather lead to the oppression of the people and the selfish enrichment of the "false" ruler. Is Robin Hood CG (because opposing the "false" ruler, by pursuing his own individual path by striking at tax collectors from his hidden forest redoubt) or LG (because loyal to King Richard, maintaining a "true" band of retainers - the merry men - while trying to restore the traditional order by deposing the "false" ruler)? The D&D rules for alignment offer us no help in answering this question. In the context of the monk, similar sorts of breaking-down of alignment coherence can occur. And because the monk's self-discipline can easily drift in a more ascetic direction [I]and[/I] a more esoteric direction than the paladin's, it's easier to set up a world context in which [I]adherence to custom, tradition and social role[/I] and [I]self-discipline[/I] come into conflict. For instance, the lawful monk might have to reject certain sorts of food, the normal trappings of family life, etc, and also have to perform certain rituals or uphold certain taboos (as part of the esoteric aspects of their self-discipline) - which can lead to obvious conflicts with custom and so on, if the world is not set up in a certain way. We see this variation in martial arts films, where sometimes the monks are a slightly odd but very welcome part of the social order, while sometimes they are dangerous outsiders whom the mainstream authorities tolerate at best. Again, the D&D alignment rules offer us no help in answering these questions. A further source of conflict occurs in the context of martial/military orders who self-consciously follow a code that distinguishes them from, and elevates them above, the ordinary warrior. Romanticised/idealised versions of knights and samurai are examples. These characters are self-disciplined, members of an order and tradition, immensely conscious of social position, etc - and so are clearly lawful! (Says the author of the paladin and the original OA.) Yet they are also hard for ordinary rulers and generals to discipline, tend to act autonomously and on their own individual concerns/motives on the battlefield (eg calling out enemy warriors for single combat), etc - and so are clearly chaotic! (Says the author of the old White Dwarf article [url=https://index.rpg.net/display-entry.phtml?articleid=1226]"Dungeons and . . . Dragoons?"[/url]) This is yet a further matter on which the D&D alignment rules offer no assistance. I don't regard it as a criticism of the alignment rules that they offer no assistance for social/political/moral circumstances that depart from a [I]very[/I] particular set of assumptions: those are just the assumptions that the game is based on. I do get a bit frustrated by proponents of D&D alignment who try and maintain that the rules have some sort of coherence or applicability beyond those assumptions, as if they could provide some universal framework for characterising personalities and political/moral commitments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
Top