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<blockquote data-quote="Oofta" data-source="post: 9527500" data-attributes="member: 6801845"><p>Not really outside of adding or subtracting a +2 bonus or -2 penalty. For example I remember reminding the NPC of something critical (that should have bypassed the entire challenge) and it had no impact on the fact that I needed to make a skill check and we still needed X successes before Y failures. That may have been bad DMing to some, but the DM was running it by the book.</p><p></p><p>[SPOILER="From the 4E DMG"]</p><p style="margin-left: 20px">...</p> <p style="margin-left: 20px">Running the challenge itself is not all that</p> <p style="margin-left: 20px">different from running a combat encounter (see Chapter</p> <p style="margin-left: 20px">3). You describe the environment, listen to the</p> <p style="margin-left: 20px">players’ responses, let them make their skill checks,</p> <p style="margin-left: 20px">and narrate the results. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Roll initiative ... every player character</p> <p style="margin-left: 20px">must make skill checks to contribute to the success</p> <p style="margin-left: 20px">or failure of the encounter. Characters must make a</p> <p style="margin-left: 20px">check on their turn using one of the identified primary</p> <p style="margin-left: 20px">skills (usually with a moderate DC) or they must use</p> <p style="margin-left: 20px">a different skill, if they can come up with a way to</p> <p style="margin-left: 20px">use it to contribute to the challenge (with a hard DC).</p> <p style="margin-left: 20px">A secondary skill can be used only once by a single</p> <p style="margin-left: 20px">character in any given skill challenge. </p> <p style="margin-left: 20px">......</p> <p style="margin-left: 20px">You can also make use of the “DM’s best friend”</p> <p style="margin-left: 20px">rule to reward particularly creative uses of skills (or</p> <p style="margin-left: 20px">penalize the opposite) by giving a character a +2 bonus</p> <p style="margin-left: 20px">or –2 penalty to the check</p><p>[/SPOILER]</p><p></p><p>I didn't have an issue with the basic idea, it was just overused by some DMs and modules.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9527500, member: 6801845"] Not really outside of adding or subtracting a +2 bonus or -2 penalty. For example I remember reminding the NPC of something critical (that should have bypassed the entire challenge) and it had no impact on the fact that I needed to make a skill check and we still needed X successes before Y failures. That may have been bad DMing to some, but the DM was running it by the book. [SPOILER="From the 4E DMG"] [INDENT]...[/INDENT] [INDENT]Running the challenge itself is not all that[/INDENT] [INDENT]different from running a combat encounter (see Chapter[/INDENT] [INDENT]3). You describe the environment, listen to the[/INDENT] [INDENT]players’ responses, let them make their skill checks,[/INDENT] [INDENT]and narrate the results. [/INDENT] [INDENT]Roll initiative ... every player character[/INDENT] [INDENT]must make skill checks to contribute to the success[/INDENT] [INDENT]or failure of the encounter. Characters must make a[/INDENT] [INDENT]check on their turn using one of the identified primary[/INDENT] [INDENT]skills (usually with a moderate DC) or they must use[/INDENT] [INDENT]a different skill, if they can come up with a way to[/INDENT] [INDENT]use it to contribute to the challenge (with a hard DC).[/INDENT] [INDENT]A secondary skill can be used only once by a single[/INDENT] [INDENT]character in any given skill challenge. ......[/INDENT] [INDENT]You can also make use of the “DM’s best friend”[/INDENT] [INDENT]rule to reward particularly creative uses of skills (or[/INDENT] [INDENT]penalize the opposite) by giving a character a +2 bonus[/INDENT] [INDENT]or –2 penalty to the check[/INDENT] [/SPOILER] I didn't have an issue with the basic idea, it was just overused by some DMs and modules. [/QUOTE]
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