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Playstyle vs Mechanics
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<blockquote data-quote="Oofta" data-source="post: 9527831" data-attributes="member: 6801845"><p>Magic such as bardic inspiration is a feature of the campaign world. For me lucky is also a supernatural effect, similar to Spider-Man's intuition. Background traits are something I rarely cared about, although of course previous experience (including what I would call backstory) can affect target DC or grant advantage. Just like previous interactions with the NPC, the party's reputation and many other factors.</p><p></p><p>Inspiration is a metagame tool and something I have mixed feelings about. I accept inspiration as a fun game feature but I rarely use it. If someone plays a human (we've switched to 2024, they get inspiration after a long rest), I'll accept it as the blessings of the gods since human adventurers seem to be as common as hen's teeth in my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9527831, member: 6801845"] Magic such as bardic inspiration is a feature of the campaign world. For me lucky is also a supernatural effect, similar to Spider-Man's intuition. Background traits are something I rarely cared about, although of course previous experience (including what I would call backstory) can affect target DC or grant advantage. Just like previous interactions with the NPC, the party's reputation and many other factors. Inspiration is a metagame tool and something I have mixed feelings about. I accept inspiration as a fun game feature but I rarely use it. If someone plays a human (we've switched to 2024, they get inspiration after a long rest), I'll accept it as the blessings of the gods since human adventurers seem to be as common as hen's teeth in my games. ;) [/QUOTE]
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