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General Tabletop Discussion
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Playstyle vs Mechanics
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<blockquote data-quote="Oofta" data-source="post: 9527836" data-attributes="member: 6801845"><p>I'm not saying it's a perfect system. But rolls can frequently be ignored, the only reason to ask for a roll is if the outcome is uncertain.</p><p></p><p></p><p></p><p>Depends on the situation. Sometimes there will be multiple rolls, sometimes there will be none. If it's a complex negotiation I'll try to figure out how to give multiple characters a way to contribute.</p><p></p><p></p><p></p><p>If I decide on a fairly low DC and the PC would automatically pass I don't ask for a roll. Same as if the DC is too high for that PC to pass.</p><p></p><p>I'm not going for high drama here, I don't expect that from my players. The players are not the characters and I don't expect them to be. I also don't find the occasional die roll all that disruptive of immersion, what I find disruptive is if that die roll is unaffected by the content of what is said. I accept that any negotiation is a complex thing. It's a mix of how well I'm expressing my thoughts, how well the target is receiving it, and how well I'm reading the target and adjusting my phrasing and timing. </p><p></p><p>Haven't you ever had a discussion, trying to convince someone where you have to take a careful approach? Perhaps you realized later that you pushed a little to hard or should have used a slightly different wording? Then there's the insight into the reception or factual details that may come into play. In game terms some of that is guided by persuasion checks but perhaps also insight and some knowledge check such as history or religion. </p><p></p><p>We can't model that accurately and I wouldn't want to try. But I also don't expect players to have done debate team prep, even for important conversations.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9527836, member: 6801845"] I'm not saying it's a perfect system. But rolls can frequently be ignored, the only reason to ask for a roll is if the outcome is uncertain. Depends on the situation. Sometimes there will be multiple rolls, sometimes there will be none. If it's a complex negotiation I'll try to figure out how to give multiple characters a way to contribute. If I decide on a fairly low DC and the PC would automatically pass I don't ask for a roll. Same as if the DC is too high for that PC to pass. I'm not going for high drama here, I don't expect that from my players. The players are not the characters and I don't expect them to be. I also don't find the occasional die roll all that disruptive of immersion, what I find disruptive is if that die roll is unaffected by the content of what is said. I accept that any negotiation is a complex thing. It's a mix of how well I'm expressing my thoughts, how well the target is receiving it, and how well I'm reading the target and adjusting my phrasing and timing. Haven't you ever had a discussion, trying to convince someone where you have to take a careful approach? Perhaps you realized later that you pushed a little to hard or should have used a slightly different wording? Then there's the insight into the reception or factual details that may come into play. In game terms some of that is guided by persuasion checks but perhaps also insight and some knowledge check such as history or religion. We can't model that accurately and I wouldn't want to try. But I also don't expect players to have done debate team prep, even for important conversations. [/QUOTE]
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