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General Tabletop Discussion
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Playstyle vs Mechanics
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<blockquote data-quote="bloodtide" data-source="post: 9527998" data-attributes="member: 6684958"><p>Any point that the gamers want too. Or any effect that is wanted.</p><p></p><p>If your playing a Deep Immersive Role Play Acting style, yes. Depends on the style.</p><p></p><p>Depends on the Style</p><p></p><p></p><p>Like say a player and DM are playing an RPG. The game has combat rules. The player has a halfling rogue with the abilities sneak, hide, open locks and backstab. So during the game play the halfing comes to a cave entrance guarded by a goblin. The player asks, can my halfling try and talk his way past the guard?</p><p></p><p>High Rules Style- The DM is quick to say NO. We are playing THIS RPG ONLY, so your character can only do Official Rule Actions with Official Game Mechanics (like a board game). So the player just goes "ok, I'll use sneak and try to backstab as that is all I can do."</p><p></p><p>Deep Immersive Role Play Acting Style- The DM is quick to say "sure you can try." The rulebook is closed and flicked off the table as they will officially not be playing with the rules for the next couple of minutes. The player puts on their best 'act' as a halfling fast talking rogue, while the DM acts as the goblin guard. The result here is left 100% to the DMs whim.</p><p></p><p>Rule Role Play Mixup- The DM (maybe with the player) creates some sort of on the fly homebrew rule(s) to cover whatever is needed. The player gives some lite acting in the role and describes what they do. The DM asks for a roll to see what happens. For example the DM calls for a Charisma check and gives the player a +2 for their acting and another +2 for the character prop of the 'necklace of halfling ears'. The dice somewhat determine what happens, with 100% left to the DMs whim.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9527998, member: 6684958"] Any point that the gamers want too. Or any effect that is wanted. If your playing a Deep Immersive Role Play Acting style, yes. Depends on the style. Depends on the Style Like say a player and DM are playing an RPG. The game has combat rules. The player has a halfling rogue with the abilities sneak, hide, open locks and backstab. So during the game play the halfing comes to a cave entrance guarded by a goblin. The player asks, can my halfling try and talk his way past the guard? High Rules Style- The DM is quick to say NO. We are playing THIS RPG ONLY, so your character can only do Official Rule Actions with Official Game Mechanics (like a board game). So the player just goes "ok, I'll use sneak and try to backstab as that is all I can do." Deep Immersive Role Play Acting Style- The DM is quick to say "sure you can try." The rulebook is closed and flicked off the table as they will officially not be playing with the rules for the next couple of minutes. The player puts on their best 'act' as a halfling fast talking rogue, while the DM acts as the goblin guard. The result here is left 100% to the DMs whim. Rule Role Play Mixup- The DM (maybe with the player) creates some sort of on the fly homebrew rule(s) to cover whatever is needed. The player gives some lite acting in the role and describes what they do. The DM asks for a roll to see what happens. For example the DM calls for a Charisma check and gives the player a +2 for their acting and another +2 for the character prop of the 'necklace of halfling ears'. The dice somewhat determine what happens, with 100% left to the DMs whim. . [/QUOTE]
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