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<blockquote data-quote="Oofta" data-source="post: 9529275" data-attributes="member: 6801845"><p>If I really, really want to win a race, ace a test, make that sale, convince that cute girl to go out on a date with me, sometimes it doesn't really matter how hard you try. Sometimes I succeed, sometimes I don't. There have been times when I thought I would succeed and did not, times when I didn't expect to be successful but was. If it's a guaranteed thing like the cute girl being my wife when I'm flexible on when we go, there's not really any chance of failure so in a game there would be no roll.</p><p></p><p>I play a game where in many ways we're trying to emulate real life. If there's a "That was easy" button that I can push to guarantee success when the outcome was guaranteed, it stops emulating life. For me any reaction that does not reflect the characters words, deeds, capabilities or something else from their fictionally established past that grants success is a metagame token. I don't know what else to say. It's a preference in the style of game I want to play when I play a TTRPG. One you don't happen to share. Good thing is, we can both have our cake and eat it to, probably just not at the same table.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9529275, member: 6801845"] If I really, really want to win a race, ace a test, make that sale, convince that cute girl to go out on a date with me, sometimes it doesn't really matter how hard you try. Sometimes I succeed, sometimes I don't. There have been times when I thought I would succeed and did not, times when I didn't expect to be successful but was. If it's a guaranteed thing like the cute girl being my wife when I'm flexible on when we go, there's not really any chance of failure so in a game there would be no roll. I play a game where in many ways we're trying to emulate real life. If there's a "That was easy" button that I can push to guarantee success when the outcome was guaranteed, it stops emulating life. For me any reaction that does not reflect the characters words, deeds, capabilities or something else from their fictionally established past that grants success is a metagame token. I don't know what else to say. It's a preference in the style of game I want to play when I play a TTRPG. One you don't happen to share. Good thing is, we can both have our cake and eat it to, probably just not at the same table. [/QUOTE]
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