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<blockquote data-quote="hawkeyefan" data-source="post: 9529684" data-attributes="member: 6785785"><p>They don't even have to know someone everywhere. Maybe in some places they know people, maybe in others they know the name of someone who may help, maybe in others they know how to make contact with someone who may help. </p><p></p><p>No one has advocated for leaving it at "he's a second level rogue with the criminal background". </p><p></p><p></p><p></p><p>I don't think it's something that has to be left entirely up to the player. The GM can have input. </p><p></p><p>These kinds of connections are, in my opinion, one of the things that makes the setting feel lived in... that the characters exist in that place and have prior to the start of play. That they aren't obviously visitors to the DM's setting. </p><p></p><p></p><p></p><p>So this is something that always interests me. "Because magic" is an acceptable explanation for so much. But "because mundane" is not. And while this may make sense for some things... like throwing a fireball that would explode and kill one's enemies... it's just not true about something like knowing many people or being well-connected or well-travelled. </p><p></p><p></p><p></p><p>Nah, railroads ruin my verisimilitude every time.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9529684, member: 6785785"] They don't even have to know someone everywhere. Maybe in some places they know people, maybe in others they know the name of someone who may help, maybe in others they know how to make contact with someone who may help. No one has advocated for leaving it at "he's a second level rogue with the criminal background". I don't think it's something that has to be left entirely up to the player. The GM can have input. These kinds of connections are, in my opinion, one of the things that makes the setting feel lived in... that the characters exist in that place and have prior to the start of play. That they aren't obviously visitors to the DM's setting. So this is something that always interests me. "Because magic" is an acceptable explanation for so much. But "because mundane" is not. And while this may make sense for some things... like throwing a fireball that would explode and kill one's enemies... it's just not true about something like knowing many people or being well-connected or well-travelled. Nah, railroads ruin my verisimilitude every time. [/QUOTE]
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