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Playstyle vs Mechanics
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<blockquote data-quote="prabe" data-source="post: 9529741" data-attributes="member: 7016699"><p>It seems to me that you're anticipating nothing but bad-faith, exploitative play from the players, and I'm expecting at least more of a range. If a player made a choice at chargen that enables them to establish contacts in places, I see no problem with with allowing the player to establish contacts in places. As a GM, I might ask them for those contacts before play entered places ... "So, y'all are about to go into Embernook, first time y'all have been there as a group. I-know-a-guy Guy, who's your contact here?" Of course, I'm not really good at tracking PC abilities, so I might forget a time or three, but I might tell the player that they're much more likely to have the sort of contacts they want if they establish them that sort of not-in-play way.</p><p></p><p>Normally when I see expectations of or complaints about bad-faith, exploitative play, the problem usually boils down to a given GM not wanting the players to have any say in the setting. This is plausibly OK, I know there are tables that have lots of fun that way, I just wish people would be more honest--with themselves, even--about that.</p><p></p><p>I'm so glad you agree that consistency and player input don't conflict.</p></blockquote><p></p>
[QUOTE="prabe, post: 9529741, member: 7016699"] It seems to me that you're anticipating nothing but bad-faith, exploitative play from the players, and I'm expecting at least more of a range. If a player made a choice at chargen that enables them to establish contacts in places, I see no problem with with allowing the player to establish contacts in places. As a GM, I might ask them for those contacts before play entered places ... "So, y'all are about to go into Embernook, first time y'all have been there as a group. I-know-a-guy Guy, who's your contact here?" Of course, I'm not really good at tracking PC abilities, so I might forget a time or three, but I might tell the player that they're much more likely to have the sort of contacts they want if they establish them that sort of not-in-play way. Normally when I see expectations of or complaints about bad-faith, exploitative play, the problem usually boils down to a given GM not wanting the players to have any say in the setting. This is plausibly OK, I know there are tables that have lots of fun that way, I just wish people would be more honest--with themselves, even--about that. I'm so glad you agree that consistency and player input don't conflict. [/QUOTE]
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