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<blockquote data-quote="tetrasodium" data-source="post: 9530021" data-attributes="member: 93670"><p><strong>[USER=23751]@Maxperson[/USER] You are demonstrating the other big reason why 5e enforces OneTrueWay of gameplay.</strong> Wotc never bothered with things like <a href="https://en.wikipedia.org/wiki/Player%27s_Option:_Combat_%26_Tactics" target="_blank">playeroptions:combat&tactics</a> 3.5 unearthed arcana/PHB2 or similar. Because of that you have a situation where someone is leaping to express that 5e very much already does it can do it easily or the thing doesn't ,atter any time someone says that 5e does something poorly or that something else does a thing 5e doesn't/can't do. I've even seen someone leap from being told that anime5e changes the game frombeing class based to being pointbuy to telling the group that "oh well if that's all then there's no reason to even look at that book because 5e already does that" followed by page flipping & the page number for pointbuy attributes in the 5e phb.</p><p></p><p></p><p>It's pretty significant because Darkvision is reliable predictable & always perfectly av in ways that no light source can be</p><p>Here's a story about darkness</p><p>[spoiler]</p><p>[MEDIA=youtube]_7ChOVXd9U4[/MEDIA]</p><p>If you know the creatures cannot hurt you, they will not hurt you. Because they are not real</p><p>If you think the creatures can hurt you, they will hurt you. Because they are real <em>to you</em></p><p>[/spoiler]</p><p>Darkvision is the ability to always know that you have a perception check of N against the unknown & to do it with no risk of exposure.</p><p></p><p>You fail to understand the usefulness of darkness to a dungeon crawl. Disadvantage on a perception check is [2d20 drop highest+mods=N not an unknown. The player knows exactly how much risk a patch of darkness poses can never be left scrambling for a snuffed/fallen torch & will never find themselves trying to wave a visible torch around at unseen creatures in the distant darkness. Not knowing the colors of the unknown things in the dark is a thing of zero consequence</p><p></p><p>There you go showing <em>more</em> rules & widespread abilities to trivialize the usefulness of meaningful darkness to a dungeon crawl. Bullseye lanterns trade the downside of being heavy & single directional for the ability to hide the light without needing to snuff then relight the lamp, 5e is so generous with carrying capacity & things like darkvision/light cantrips/etc that the weightof light sources is pretty meaningless & the benefits are not even worth considering.</p><p></p><p>I'll assume that you recognize the other noted problems posed to sandbox games in the 5e ruleset too given that you didn't even mention the ways that extreme durability & safe trivialized recovery anywhere</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9530021, member: 93670"] [B][USER=23751]@Maxperson[/USER] You are demonstrating the other big reason why 5e enforces OneTrueWay of gameplay.[/B] Wotc never bothered with things like [URL='https://en.wikipedia.org/wiki/Player%27s_Option:_Combat_%26_Tactics']playeroptions:combat&tactics[/URL] 3.5 unearthed arcana/PHB2 or similar. Because of that you have a situation where someone is leaping to express that 5e very much already does it can do it easily or the thing doesn't ,atter any time someone says that 5e does something poorly or that something else does a thing 5e doesn't/can't do. I've even seen someone leap from being told that anime5e changes the game frombeing class based to being pointbuy to telling the group that "oh well if that's all then there's no reason to even look at that book because 5e already does that" followed by page flipping & the page number for pointbuy attributes in the 5e phb. It's pretty significant because Darkvision is reliable predictable & always perfectly av in ways that no light source can be Here's a story about darkness [spoiler] [MEDIA=youtube]_7ChOVXd9U4[/MEDIA] If you know the creatures cannot hurt you, they will not hurt you. Because they are not real If you think the creatures can hurt you, they will hurt you. Because they are real [I]to you[/I] [/spoiler] Darkvision is the ability to always know that you have a perception check of N against the unknown & to do it with no risk of exposure. You fail to understand the usefulness of darkness to a dungeon crawl. Disadvantage on a perception check is [2d20 drop highest+mods=N not an unknown. The player knows exactly how much risk a patch of darkness poses can never be left scrambling for a snuffed/fallen torch & will never find themselves trying to wave a visible torch around at unseen creatures in the distant darkness. Not knowing the colors of the unknown things in the dark is a thing of zero consequence There you go showing [I]more[/I] rules & widespread abilities to trivialize the usefulness of meaningful darkness to a dungeon crawl. Bullseye lanterns trade the downside of being heavy & single directional for the ability to hide the light without needing to snuff then relight the lamp, 5e is so generous with carrying capacity & things like darkvision/light cantrips/etc that the weightof light sources is pretty meaningless & the benefits are not even worth considering. I'll assume that you recognize the other noted problems posed to sandbox games in the 5e ruleset too given that you didn't even mention the ways that extreme durability & safe trivialized recovery anywhere [/QUOTE]
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