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<blockquote data-quote="tetrasodium" data-source="post: 9530310" data-attributes="member: 93670"><p>Easy...</p><p></p><p>You start out reasserting that 5e doesn't try to force one particular style of gameplay with its mechanics.</p><p></p><p>Move on to dismiss description of how it does that by declaring that someone cares too much about the thing in question while pushing for that one style of support it offers.</p><p></p><p>Demonstrate that you have no understanding of common light sources in d&d like the previously noted torch and previously noted bullseye lantern differ from modern day flash lights</p><p></p><p>Go back and see comments about excessively generous hammer space carrying capacity. 5e differs from those in the fact that carrying them was a nontrivial problem and the fact that most PCs couldn't just ignore it in combat with dark vision if they didn't bunch up somewhat or have multiple torches out. Those earlier versions didn't have trivial unlimited light cantrip casting either either(4e maybe excluded) .</p><p></p><p>Yes because you dismiss everything you are told thwarts a particular type of play or adventure and push the not so flexible 5e style as the only style there is.</p><p></p><p>Wotc even admitted that monsters aren't up to snuff... Having death saves healing word self recharging magic items trivialized resting for excessively generous recovery and so on plus those inept monsters makes for extremely overly durable PCs that clash with certain styles of play & adventure.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9530310, member: 93670"] Easy... You start out reasserting that 5e doesn't try to force one particular style of gameplay with its mechanics. Move on to dismiss description of how it does that by declaring that someone cares too much about the thing in question while pushing for that one style of support it offers. Demonstrate that you have no understanding of common light sources in d&d like the previously noted torch and previously noted bullseye lantern differ from modern day flash lights Go back and see comments about excessively generous hammer space carrying capacity. 5e differs from those in the fact that carrying them was a nontrivial problem and the fact that most PCs couldn't just ignore it in combat with dark vision if they didn't bunch up somewhat or have multiple torches out. Those earlier versions didn't have trivial unlimited light cantrip casting either either(4e maybe excluded) . Yes because you dismiss everything you are told thwarts a particular type of play or adventure and push the not so flexible 5e style as the only style there is. Wotc even admitted that monsters aren't up to snuff... Having death saves healing word self recharging magic items trivialized resting for excessively generous recovery and so on plus those inept monsters makes for extremely overly durable PCs that clash with certain styles of play & adventure. [/QUOTE]
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