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Playstyle vs Mechanics
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<blockquote data-quote="Emerikol" data-source="post: 9530366" data-attributes="member: 6698278"><p>So far so good. This is traditional D&D. Some might call it old school now.</p><p></p><p></p><p>First I agree. I don't care if my style makes someone vomit. Helps me identify who I want to avoid in my games. But, it is more polite to say "I think or this makes ME feel a certain way..." than to say "This is how it is objectively..." And that applies to everyone.</p><p></p><p>example: This makes me vomit. ok. polite.</p><p>example 2: This is vomit inducing. not polite. This second one says it is vomit inducing for everyone.</p><p></p><p>Now again, I don't care all that much and I've often gotten impolite at times especially when I'm getting it in the face repeatedly from someone who is definitely not polite. But if you want polite the above is better.</p><p></p><p></p><p>I think the way it was stated was impolite. I don't think stepping back and fully explaining things like we did is. I think the way it was given off the cuff as objective fact is.</p><p></p><p></p><p>Yes. Just making it up at the last second right before you need it.</p><p></p><p></p><p>I don't think as I used hand wave this is what I mean. Yes the DM always invents and constructs the NPCs hopefully with thought and care. And I'm not saying a DM does not have to at times especially for a minor person have to hand wave an NPC. I try to keep in mind the broader knowledge I do have of the town and the various citizens to help me play this one appropriately. And I certainly do have THAT knowledge.</p><p></p><p>I don't expect players to contribute to the creation of the campaign setting NPCs unless they do so BEFORE they start playing in session 0 while devising a background. Even then it will be collaborative with the DM.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9530366, member: 6698278"] So far so good. This is traditional D&D. Some might call it old school now. First I agree. I don't care if my style makes someone vomit. Helps me identify who I want to avoid in my games. But, it is more polite to say "I think or this makes ME feel a certain way..." than to say "This is how it is objectively..." And that applies to everyone. example: This makes me vomit. ok. polite. example 2: This is vomit inducing. not polite. This second one says it is vomit inducing for everyone. Now again, I don't care all that much and I've often gotten impolite at times especially when I'm getting it in the face repeatedly from someone who is definitely not polite. But if you want polite the above is better. I think the way it was stated was impolite. I don't think stepping back and fully explaining things like we did is. I think the way it was given off the cuff as objective fact is. Yes. Just making it up at the last second right before you need it. I don't think as I used hand wave this is what I mean. Yes the DM always invents and constructs the NPCs hopefully with thought and care. And I'm not saying a DM does not have to at times especially for a minor person have to hand wave an NPC. I try to keep in mind the broader knowledge I do have of the town and the various citizens to help me play this one appropriately. And I certainly do have THAT knowledge. I don't expect players to contribute to the creation of the campaign setting NPCs unless they do so BEFORE they start playing in session 0 while devising a background. Even then it will be collaborative with the DM. [/QUOTE]
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