Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9530406" data-attributes="member: 6801845"><p>For me? It's about separation of responsibility, who controls what in that both DM and players have spheres of control. It's about an approach to the game that I simply prefer. Basically, when I play D&D I want to inhabit a character. As much as possible I want to be that person in a fantasy novel just trying to survive with my allies. I want to explore, discover, be surprised by what happens in the world around me. I want to be like a protagonist in a novel, I don't want to be the author of the scenarios the protagonist comes across. I don't want to add to the fiction of the world, even minor things because it takes me out of the mindset of what my character is experiencing. I definitely don't want to go to the extremes I saw in streams for Dungeon World. Minor details of my past are part of fleshing out my character's history, but I want it to fit into the world the DM has created.</p><p></p><p>As a DM? I have a long, long history with my campaign world. For some of the lore? I'm the only one who knows it and I like to keep it consistent. Other parts of lore my wife knows. Since I moved a few years back most of my current players don't know that lore and occasionally I run for a different group or add a new player. I don't create a new world for every campaign. I want consistency in my world building and just as much I want the world to be logical. I may drop hints of a connection of two seemingly disparate occurrences or groups, things that the players don't know about. I find it easier to have a living, breathing world and one that can be changed, sometimes dramatically, by the words and deeds of the characters.</p><p></p><p>Other games that I've tried one-shots in, that had more shared fiction? Simply were not as enjoyable. I like the roles D&D has always used, different people in the group have control over different aspects of the game. It's not about control, it's about running the most enjoyable game for my players that I know how. I will never the be the right DM for everyone, but for the ones I am right for? I've been playing the game this way for decades now and it just works for me and the other people at the table. No matter which side of the DM's screen I'm on.</p><p></p><p>EDIT: it's not about control because if I thought it would make the game better for everyone at the table I would have no issue with sharing world building. It wouldn't so I don't.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9530406, member: 6801845"] For me? It's about separation of responsibility, who controls what in that both DM and players have spheres of control. It's about an approach to the game that I simply prefer. Basically, when I play D&D I want to inhabit a character. As much as possible I want to be that person in a fantasy novel just trying to survive with my allies. I want to explore, discover, be surprised by what happens in the world around me. I want to be like a protagonist in a novel, I don't want to be the author of the scenarios the protagonist comes across. I don't want to add to the fiction of the world, even minor things because it takes me out of the mindset of what my character is experiencing. I definitely don't want to go to the extremes I saw in streams for Dungeon World. Minor details of my past are part of fleshing out my character's history, but I want it to fit into the world the DM has created. As a DM? I have a long, long history with my campaign world. For some of the lore? I'm the only one who knows it and I like to keep it consistent. Other parts of lore my wife knows. Since I moved a few years back most of my current players don't know that lore and occasionally I run for a different group or add a new player. I don't create a new world for every campaign. I want consistency in my world building and just as much I want the world to be logical. I may drop hints of a connection of two seemingly disparate occurrences or groups, things that the players don't know about. I find it easier to have a living, breathing world and one that can be changed, sometimes dramatically, by the words and deeds of the characters. Other games that I've tried one-shots in, that had more shared fiction? Simply were not as enjoyable. I like the roles D&D has always used, different people in the group have control over different aspects of the game. It's not about control, it's about running the most enjoyable game for my players that I know how. I will never the be the right DM for everyone, but for the ones I am right for? I've been playing the game this way for decades now and it just works for me and the other people at the table. No matter which side of the DM's screen I'm on. EDIT: it's not about control because if I thought it would make the game better for everyone at the table I would have no issue with sharing world building. It wouldn't so I don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
Top