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Playstyle vs Mechanics
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<blockquote data-quote="Maxperson" data-source="post: 9530478" data-attributes="member: 23751"><p>Correct. It cannot possibly do so.</p><p></p><p>No. There was no dismissal of any description of any "one true way." I did say you care too much for predictability, but predictability is not forced in the mechanics, nor is darkvision any more or less predictable than light. So if you think darkvision and light somehow force predictability, then every RPG "forces" the same "one true way" of needing to see things.</p><p></p><p>I demonstrated that continual light and light spells have been there and used from 1e on. I will also note the use of both torches and lanterns in 5e. So again, no real difference in 1e than 5e.</p><p></p><p>Same issues in 5e as 1e. Also, why didn't you just drop the torches or put the lanterns on the ground during combat in prior editions and just fight with light AND hands free?</p><p></p><p>Light isn't a playstyle. The problem here is that you are arguing something that doesn't exist instead of something that does. Instead of trying to redefine what adventures/campaigns are, and redefine what a playstyle is, just talk about the mechanics.</p><p></p><p>Does the light cantrip start at level 1 in 5e, giving trivially easy light? Sure. Did continual light start at level 5 in 1e, giving trivially easy light? Sure. Could you buy continual light coins trivially cheaply in 1e because of NPCs clerics? Sure.</p><p></p><p>So explain why you think it is somehow bad to get trivially easy light at level 1 in 5e, instead of level 2 or 3 when you get gold in 1e is bad. Argue the mechanics, instead of some mythical and non-existent "one true way" of 5e.</p><p></p><p>Bad monster design wasn't one true way to play, either. DMs can and did make up their own monsters, buy 3rd party monsters, or add additional monsters to fights. You weren't forced to play one true way of encounter design and have bad fights.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9530478, member: 23751"] Correct. It cannot possibly do so. No. There was no dismissal of any description of any "one true way." I did say you care too much for predictability, but predictability is not forced in the mechanics, nor is darkvision any more or less predictable than light. So if you think darkvision and light somehow force predictability, then every RPG "forces" the same "one true way" of needing to see things. I demonstrated that continual light and light spells have been there and used from 1e on. I will also note the use of both torches and lanterns in 5e. So again, no real difference in 1e than 5e. Same issues in 5e as 1e. Also, why didn't you just drop the torches or put the lanterns on the ground during combat in prior editions and just fight with light AND hands free? Light isn't a playstyle. The problem here is that you are arguing something that doesn't exist instead of something that does. Instead of trying to redefine what adventures/campaigns are, and redefine what a playstyle is, just talk about the mechanics. Does the light cantrip start at level 1 in 5e, giving trivially easy light? Sure. Did continual light start at level 5 in 1e, giving trivially easy light? Sure. Could you buy continual light coins trivially cheaply in 1e because of NPCs clerics? Sure. So explain why you think it is somehow bad to get trivially easy light at level 1 in 5e, instead of level 2 or 3 when you get gold in 1e is bad. Argue the mechanics, instead of some mythical and non-existent "one true way" of 5e. Bad monster design wasn't one true way to play, either. DMs can and did make up their own monsters, buy 3rd party monsters, or add additional monsters to fights. You weren't forced to play one true way of encounter design and have bad fights. [/QUOTE]
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