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<blockquote data-quote="Oofta" data-source="post: 9530586" data-attributes="member: 6801845"><p>You stated that people that follow the rules of the game are only doing so because of a "20th century atavism" that only as a "tangential relationship to how people play".</p><p></p><p>You started off fine. Everyone should play the way they enjoy. I agree.</p><p></p><p>But then you follow up with calling the playstyle a "<em>20th century atavism</em>". Atavism? I will admit it is in the running for the $20 word of the day so I had to look it up. From Merriam Webster dictionary, the best definition I can find for someone who supports the style:</p><p style="margin-left: 20px"><em>an individual or character that manifests atavism <strong>: </strong><a href="https://www.merriam-webster.com/dictionary/throwback" target="_blank">throwback</a></em></p> <p style="margin-left: 20px"><em>He was a magnificent atavism, a man so purely primitive that he was of the type that came into the world before the development of the moral nature.</em></p> <p style="margin-left: 20px"><em>- Jack London</em></p><p></p><p>Basically saying that people only support DM as the author of the world because we're a relic of the past. </p><p></p><p>Then you go on to assert that the playstyle "<em>only has a tangential connection to how most modern groups play</em>". Yet the rules of D&D as printed in the 21st century continue to support the DM as author of the world. It's pretty clear in the 2024 DMG (underline added).</p><p style="margin-left: 20px"><strong><em>Embrace the Shared Story.</em></strong><em> D&D is about telling a story as a group, so <u>let the other players contribute through the words and deeds of their characters</u>. Encourage players to engage by asking them what their characters are doing.</em></p> <p style="margin-left: 20px"></p><p>It is not some archaic callback to the past to limit player control to their characters. It's the basic assumption of the game and has been during it's most successful years ever. Now, either huge swathes of players are ignoring that advice and the advice of every other D&D core book or you have no basis for your statement about "<em>most modern groups</em>".</p><p></p><p>So you're making a false appeal to authority. Calling people that follow the guidance in the book solely because we're throwbacks to ancient days is not exactly putting those people in a positive light. Then you talk about modern groups which generally means more enlightened ideas to double down on it.</p><p></p><p>So I call a spade a spade. If I'm totally misunderstanding your position feel free to explain.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9530586, member: 6801845"] You stated that people that follow the rules of the game are only doing so because of a "20th century atavism" that only as a "tangential relationship to how people play". You started off fine. Everyone should play the way they enjoy. I agree. But then you follow up with calling the playstyle a "[I]20th century atavism[/I]". Atavism? I will admit it is in the running for the $20 word of the day so I had to look it up. From Merriam Webster dictionary, the best definition I can find for someone who supports the style: [INDENT][I]an individual or character that manifests atavism [B]: [/B][URL='https://www.merriam-webster.com/dictionary/throwback']throwback[/URL][/I][/INDENT] [INDENT][I]He was a magnificent atavism, a man so purely primitive that he was of the type that came into the world before the development of the moral nature.[/I][/INDENT] [INDENT][I]- Jack London[/I][/INDENT] Basically saying that people only support DM as the author of the world because we're a relic of the past. Then you go on to assert that the playstyle "[I]only has a tangential connection to how most modern groups play[/I]". Yet the rules of D&D as printed in the 21st century continue to support the DM as author of the world. It's pretty clear in the 2024 DMG (underline added). [INDENT][B][I]Embrace the Shared Story.[/I][/B][I] D&D is about telling a story as a group, so [U]let the other players contribute through the words and deeds of their characters[/U]. Encourage players to engage by asking them what their characters are doing.[/I][/INDENT] [INDENT][/INDENT] It is not some archaic callback to the past to limit player control to their characters. It's the basic assumption of the game and has been during it's most successful years ever. Now, either huge swathes of players are ignoring that advice and the advice of every other D&D core book or you have no basis for your statement about "[I]most modern groups[/I]". So you're making a false appeal to authority. Calling people that follow the guidance in the book solely because we're throwbacks to ancient days is not exactly putting those people in a positive light. Then you talk about modern groups which generally means more enlightened ideas to double down on it. So I call a spade a spade. If I'm totally misunderstanding your position feel free to explain. [/QUOTE]
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