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<blockquote data-quote="Maxperson" data-source="post: 9531075" data-attributes="member: 23751"><p>The post you were responding to wasn't really about player freedom so much as tailoring the game to the player's desires without the player doing it himself or having it feel like the DM is just giving the player whatever he wants, because a lot of us don't want to do it ourselves. It's pretty much impossible for me to do it myself without feeling like I'm just giving me what I want, when I want it. I need a DM for that.</p><p></p><p>Even so, that's a tough line for a DM to walk. It's hard to give the player what he wants without it feeling like you are just saying yes. </p><p></p><p>I think there's a pretty big difference between playing with players for whom you don't see eye to eye on everything, and playing with other players where there is a gulf so wide that it will cause or is likely to cause conflict. The latter should not be played with. The former I play with all the time.</p><p></p><p>Going with one of the topics at hand, of my four players one of them absolutely loves world lore and when I bring it into play, two of them like the lore when it's pointed out(usually by that first player), but isn't invested enough to learn the lore themselves in order to recognize it, and one of them doesn't give a rat's behind about the lore. They don't see eye to eye on the lore, but the difference isn't one that will cause any sort of conflict, so it works out just fine.</p><p></p><p>If I had a player who hated world lore and got upset when it was introduced, that would cause conflict and he'd have to leave the game since the others don't have that issue.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9531075, member: 23751"] The post you were responding to wasn't really about player freedom so much as tailoring the game to the player's desires without the player doing it himself or having it feel like the DM is just giving the player whatever he wants, because a lot of us don't want to do it ourselves. It's pretty much impossible for me to do it myself without feeling like I'm just giving me what I want, when I want it. I need a DM for that. Even so, that's a tough line for a DM to walk. It's hard to give the player what he wants without it feeling like you are just saying yes. I think there's a pretty big difference between playing with players for whom you don't see eye to eye on everything, and playing with other players where there is a gulf so wide that it will cause or is likely to cause conflict. The latter should not be played with. The former I play with all the time. Going with one of the topics at hand, of my four players one of them absolutely loves world lore and when I bring it into play, two of them like the lore when it's pointed out(usually by that first player), but isn't invested enough to learn the lore themselves in order to recognize it, and one of them doesn't give a rat's behind about the lore. They don't see eye to eye on the lore, but the difference isn't one that will cause any sort of conflict, so it works out just fine. If I had a player who hated world lore and got upset when it was introduced, that would cause conflict and he'd have to leave the game since the others don't have that issue. [/QUOTE]
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