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Playstyle vs Mechanics
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<blockquote data-quote="Oofta" data-source="post: 9531295" data-attributes="member: 6801845"><p>I assume virtually every D&D DM has to do some level of prep before running a game. What difference does it make what form that preparation takes?</p><p></p><p>I really, really do not understand what the issue is other than some weird classification to label some people's style of play and declare that it's somehow an aberration or unusual. I do have notes. Sometimes I use pictures for NPCs and a handful of maps. Just like many DMs I've had that ran modules instead of homebrew. But I rarely do detailed maps, I don't have sets for miniatures, play lists or music. </p><p></p><p>I also don't run linear campaigns, my games are very much driven by player choices and responsive to what their character's actions. I don't spend a lot of prep time for individual sessions, although occasionally I spend a small amount of time adding to existing lore and over years it has added up. Most importantly I don't spend a lot of time prepping for a particular session. Because I have slowly, bit by bit, developed lore and know a lot about my world I spend less time preparing than if I were running a canned module.</p><p></p><p>So if there is some point people are trying to make, some reason for carving out a type of preparation, please say so. Other than to label people as atavistic throwbacks to a bygone era that are ignoring the new and presumably improved methods of play that are so nebulous and ultimately meaningless.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9531295, member: 6801845"] I assume virtually every D&D DM has to do some level of prep before running a game. What difference does it make what form that preparation takes? I really, really do not understand what the issue is other than some weird classification to label some people's style of play and declare that it's somehow an aberration or unusual. I do have notes. Sometimes I use pictures for NPCs and a handful of maps. Just like many DMs I've had that ran modules instead of homebrew. But I rarely do detailed maps, I don't have sets for miniatures, play lists or music. I also don't run linear campaigns, my games are very much driven by player choices and responsive to what their character's actions. I don't spend a lot of prep time for individual sessions, although occasionally I spend a small amount of time adding to existing lore and over years it has added up. Most importantly I don't spend a lot of time prepping for a particular session. Because I have slowly, bit by bit, developed lore and know a lot about my world I spend less time preparing than if I were running a canned module. So if there is some point people are trying to make, some reason for carving out a type of preparation, please say so. Other than to label people as atavistic throwbacks to a bygone era that are ignoring the new and presumably improved methods of play that are so nebulous and ultimately meaningless. [/QUOTE]
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