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Playstyle vs Mechanics
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<blockquote data-quote="Bae'zel" data-source="post: 9531322" data-attributes="member: 7048197"><p>Have you come to this conclusion based on actual game experiences? Or is this theoretical, based on reading rules and reviews? Not to diminish or challenge your opinion, I'm genuinely curious, because in my experiences (as both a player and a DM over the past 10 years of 5e) I've experienced plenty of grit and grimdark sessions in this system.</p><p></p><p>Granted, that's been due to a variety of reasons:</p><ul> <li data-xf-list-type="ul">harsher DM calls</li> <li data-xf-list-type="ul">ignoring encounter "balance" suggestions and setting up fights to be harder on purpose</li> <li data-xf-list-type="ul">being more stingy on when characters can take short or long rests</li> <li data-xf-list-type="ul">having the campaign take place in a more grim or low magic setting</li> </ul><p></p><p>For that last one, the settings didn't change any of the rules, just the pre-conceived notions of how prevalent magical healing and loot are in a D&D campaign setting. Ie, no magic items for sale, casters not being commonplace in settlements.</p><p></p><p>To each their own, but I disagree that 5e objectively cannot do other campaign styles than heroic fantasy.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9531322, member: 7048197"] Have you come to this conclusion based on actual game experiences? Or is this theoretical, based on reading rules and reviews? Not to diminish or challenge your opinion, I'm genuinely curious, because in my experiences (as both a player and a DM over the past 10 years of 5e) I've experienced plenty of grit and grimdark sessions in this system. Granted, that's been due to a variety of reasons: [LIST] [*]harsher DM calls [*]ignoring encounter "balance" suggestions and setting up fights to be harder on purpose [*]being more stingy on when characters can take short or long rests [*]having the campaign take place in a more grim or low magic setting [/LIST] For that last one, the settings didn't change any of the rules, just the pre-conceived notions of how prevalent magical healing and loot are in a D&D campaign setting. Ie, no magic items for sale, casters not being commonplace in settlements. To each their own, but I disagree that 5e objectively cannot do other campaign styles than heroic fantasy. [/QUOTE]
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