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Playstyle vs Mechanics
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<blockquote data-quote="Bae'zel" data-source="post: 9532172" data-attributes="member: 7048197"><p>That is an interesting point. </p><p></p><p>A lot of people seem to assume that magic is basically “easy” mode to accomplish mundane tasks. In many D&D based systems, anyway. Complete any task without spending a spell slot? You gotta explain how it is done.</p><p></p><p>What’s weird is how effortless magic has become. I remember game systems where spells also took effort and risk. Sure you could save some time and physical / social effort, but the magic had other costs that were not trivial. Some spells in WFRP required ingredients that were rare or blatantly illegal.</p><p></p><p>Especially weird in games that seem to express the idea that all the PCs, spellcasters and non-spellcasters, have unique, nearly mythical abilities but some DMs only give magic spells a free pass but “mundane” abilities more scrutiny and required fictional buy-in.</p><p></p><p>I need to think about this some more.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9532172, member: 7048197"] That is an interesting point. A lot of people seem to assume that magic is basically “easy” mode to accomplish mundane tasks. In many D&D based systems, anyway. Complete any task without spending a spell slot? You gotta explain how it is done. What’s weird is how effortless magic has become. I remember game systems where spells also took effort and risk. Sure you could save some time and physical / social effort, but the magic had other costs that were not trivial. Some spells in WFRP required ingredients that were rare or blatantly illegal. Especially weird in games that seem to express the idea that all the PCs, spellcasters and non-spellcasters, have unique, nearly mythical abilities but some DMs only give magic spells a free pass but “mundane” abilities more scrutiny and required fictional buy-in. I need to think about this some more. [/QUOTE]
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