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<blockquote data-quote="mamba" data-source="post: 9534158" data-attributes="member: 7034611"><p>I did not say you need to come up with scientifically sound explanations for why these things can exist, only that as far as things are not mentioned, I assume they work like they do on Earth. The alternative is that I would have to ask the DM questions for hours before any decision my character would make, to make sure I did not miss a way in which the fantasy world differs from ours that could theoretically affect the action / its outcome. That is just not feasible.</p><p></p><p>The operating assumption is things are just like on Earth, and we do not think too hard about it when they are not (dragons…)</p><p></p><p></p><p>I didn’t say it proves that physics are true, I said I assume I would be able to swim, just like I can on Earth, and if you as the DM then say ‘whoops, water is different here, you drown, and for that matter it is not water to begin with’, you have one less player</p><p></p><p></p><p>I did not say they knew about oxygen, I said I would expect it to work the same way as here, so if I am in a closed room, I will eventually suffocate, and if I make a fire in it, that will be faster. If you then turn around and say ‘if your character had made a fire in that closed room, it would have produced what he needed to breathe and you could have survived’, I will have to strive hard to not punch you</p><p></p><p>There are many implicit assumptions in everything we do in the game, and the unspoken agreement is that they work just like they work here, even if the ‘why’ could be different.</p><p></p><p>So yeah, there are dragons that are too heavy to fly and can breathe fire, but you can create a Fireball out of thin air, so clearly things are different in some way, but in all the small ways they still behave the same. Can this be scientifically reconciled? Probably not, but it also doesn’t matter.</p><p></p><p>If you came up with whole new workable physics that allow for everything that goes on in D&D, good for you. If these physics require that water is not buoyant enough for humanoids to float, you better say so in session 0 or let me undo my decision to take a swim if you did not</p></blockquote><p></p>
[QUOTE="mamba, post: 9534158, member: 7034611"] I did not say you need to come up with scientifically sound explanations for why these things can exist, only that as far as things are not mentioned, I assume they work like they do on Earth. The alternative is that I would have to ask the DM questions for hours before any decision my character would make, to make sure I did not miss a way in which the fantasy world differs from ours that could theoretically affect the action / its outcome. That is just not feasible. The operating assumption is things are just like on Earth, and we do not think too hard about it when they are not (dragons…) I didn’t say it proves that physics are true, I said I assume I would be able to swim, just like I can on Earth, and if you as the DM then say ‘whoops, water is different here, you drown, and for that matter it is not water to begin with’, you have one less player I did not say they knew about oxygen, I said I would expect it to work the same way as here, so if I am in a closed room, I will eventually suffocate, and if I make a fire in it, that will be faster. If you then turn around and say ‘if your character had made a fire in that closed room, it would have produced what he needed to breathe and you could have survived’, I will have to strive hard to not punch you There are many implicit assumptions in everything we do in the game, and the unspoken agreement is that they work just like they work here, even if the ‘why’ could be different. So yeah, there are dragons that are too heavy to fly and can breathe fire, but you can create a Fireball out of thin air, so clearly things are different in some way, but in all the small ways they still behave the same. Can this be scientifically reconciled? Probably not, but it also doesn’t matter. If you came up with whole new workable physics that allow for everything that goes on in D&D, good for you. If these physics require that water is not buoyant enough for humanoids to float, you better say so in session 0 or let me undo my decision to take a swim if you did not [/QUOTE]
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